Warcraft III-Inspired Heroes Of Newerth Goes Free-To-Play

Multiplayer, action role-playing game Heroes of Newerth is now free-to-play, with developer reorganising the Warcraft III Defence of the Ancients-inspired game to include three types of accounts.

The new basic account is a free account new players receive when they sign up. Once a player has surpassed a certain threshold of play time, or purchase Goblin Coins, their account is upgraded to a Verified account. Players who were already paid users will have Legacy accounts. Legacy accounts receive a lifetime of free access to all HoN heroes and are able to play in Verified Only games, to ensure that experts and beginners are separated. Legacy accounts can no longer be purchased.

Basic and verified accounts will have access to a rotating pool of 15 free heroes. Both accounts can also purchase a new heros when they come out.

"With the transition to free-to-play we're opening HoN up to new audiences as our players can now easily introduce the game to their friends," said S2 Games CEO and co-founder Marc DeForest. "S2 has a serious level of commitment to our players to continuously improve both the game and their experience. With the new account types and match-making standards in place, both novice and existing players will benefit from the upgraded structure."

In Heroes of Newerth, and other DOTA games, players are split into two teams that start a match on opposite sides of a map. The map includes a number of paths leading from one side to the other. The object of the game is to take out the opposing team's base with the help of auto-spawned grunts and defend your own base with the help of towers.

The two most popular games in the DOTA genre are Heroes of Newerth and League of Legends. Valve announced last year that they were working on their own version of the game, which they called DOTA 2. Some expect that game may get an outing at Germany's Gamescom next month. Our own Ultraviper also points out that Blizzard is working on their own Blizzard Dota.


Comments

    They stated sometime last year that they would never sell an ingame advantage in a micro-transaction. However this morning they've decided to introduce "early access" in which through a micro-transaction you get early access to a new hero that gets released in a month. So for 30ish days you have access to a hero that no one really knows what It can do, thus allowing easy wins.

    As a long time supporter of S2, this has to be the most stupidest thing they've done. I guess they have to squeeze every penny out of everyone before dota 2 comes along and does it right.

    Technically, if you use the test client (as a Beta tester or Super Beta tester), you had early access to new heroes, before any form of balancing had been done - I don't see an issue with it IF the new heroes people have early access to are actually balanced for the game - though S2 still struggle with this aspect, so we shall see :D

    And I just bought the 10 dollar game last night :(

    So Basically, they saw how successful LoL was doing and decided to copy that.

      Except that at no point in time has there ever been pay to win in League.

    Had a feeling this was coming after LoL's phenomenal success. However, it's a very bad way to implement, that has a 'pay-to-win' mentality. It's also a case of too little, too late IMO. Nothing can stop the LoL juggernaut, and when DoTA 2 comes out, HoN will all but vanish into obscurity.

    What's sad is I remember a time about a year ago when LoL and HoN were quite even in terms of popularity.

    I still occasionally play HoN, but I found that LoL had a very steep learning curve that I just couldn't handle.

    That and I rage quit HoN because the 1500s MM bracket is full of either brand new accounts or smurfing idiots, which makes it no fun.

    If LoL didn't look so shit, I'd probably give it another chance one day

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