Wii U Zelda May Look Totally Different From That E3 Demo

Nintendo closed its E3 reveal of Wii U, its new console, with a real-time demonstration of a Legend of Zelda concept, in high definition (screenshot above). Don't get your hopes up that it's what the final game will in fact look like. Nintendo could go in a completely different visual direction. Why would they do something like that? Because they've done it before.

In an interview with Wired, Zelda's longtime producer, Eiji Aonuma, reminds everyone that The Legend of Zelda: The Wind Waker went through a similar bait-and-switch on the GameCube. Originally introduced in a realistic, three-dimensional style, Wind Waker released in the cel-shaded style that, while critically well received, had to overcome a lot of scepticism headed into release.

"So when we show a graphic demo, people think, ‘Oh, this is what the next Zelda will look like,' but that's not necessarily the case," Aonuma told Wired, and he should know. When the GameCube demo was shown, his team was already working on Wind Waker's cel-shaded visuals. That said, Aonuma was not involved in the creation of the Wii U Zelda tech demo.

What Mario, Zelda Producers Know (or Not) About Wii U [Wired]


    Seeing the Gamecube demo looked bland and boring, the final Windwaker look was such a pleasant surprise.

    I don't mind if it happens again.

      You can add me to that list. Windwaker was a refreshing change of pace with just enough of the old gaming style to make it familiar.

        I still think its kind of ugly, and I say that as someone who generally likes cell shading.

          I reckon its the nicest cel shading I've seen to date :)

      Totally agree, and I REALLY want Windwaker remade for something so I can actually play it again (impossible to find the gamecube game anywhere).

    On the one hand I want to see a realistic zelda with awesome graphics. On the other I'm scared that if they go that way they risk it looking generic.

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