Classic Sonic Won't Speak In Sonic Generations But Maybe He'll... Turn Into A Werewolf?

For Sonic the Hedgehog's 20th anniversary, Sega and Sonic Team will bring two versions of its mascot -- in "classic" and "modern" flavours -- together for a time-travelling, old school-meets-new school adventure. But only one of those Sonics will actually speak in Sonic Generations.

Sonic Generations spans three eras of Sonic the Hedgehog's video game history: the Sega Genesis, Sega Dreamcast and "next-gen" system games (Sonic Colors, Sonic Unleashed). It blends classic, 2D side-scrolling Sonic the Hedgehog gameplay with the faster paced, behind the back 3D gameplay of games like Sonic Colors.

Old Sonic plays simply. He jumps and spin dashes through two dimensional levels like "Green Hill Zone," the first level players will see in Sonic Generations. New Sonic has the targeting attacks, air jumping combos and rail slides of contemporary Sonic games. The two hedgehogs (and their respective fox sidekicks) will behave in era appropriate ways (for the most part).

Modern Sonic, the leaner of the two, will be as chatty as he has been since the Dreamcast's Sonic Adventure. Classic Sonic will be as quiet as he was in his 1991 debut on the Sega Genesis. His sidekick, Classic Tails, will speak on his behalf when the two Sonics interact, says Sonic Generations producer Takashi Iizuka.

But classic Sonic may get to silently experience some of the skills and superpowers that modern Sonic has enjoyed in the modern era. I asked Iizuka if classic, side-scrolling Sonic would be able to enjoy the superpowers of a game like Sonic Colors or Sonic Unleashed. Would he turn into a drill or a laser or a werewolf (or "werehog," if you must)? Could chubby Sonic use a sword in Generations? Iizuka would neither confirm nor deny that classic Sonic's skills would expand beyond spin dashing and jumping, but it sure sounds like a possibility.

All we know for sure is that Sonic Generations does an expert job in delivering a very handsome high-definition 2D side-scroller half of the time. The two-dimensional platformer version of "Rooftop Run" from Sonic Unleashed demonstrated by Sega was a lovely sight to behold, far better looking than Sega's Sonic the Hedgehog 4: Episode I for current consoles. Its modern Sonic/3D counterpart looked good too, full of the blisteringly fast, love it or hate it gameplay of current Sonic titles.

I played a different level on the Gamescom show floor, enjoying the retro flavour of classic Sonic's levels more so than Sonic Generations' take on the "City Escape" level from Sonic Adventure 2. But maybe I'm one of those older, grumpier Sonic fans and need my hedgehog platformers in 2D.

You can see some of Sonic Generations' 2D and 3D gameplay in the title's Gamescom trailer, which dabbles in old and new school levels re-imagined for the PlayStation 3, Xbox 360 and Nintendo 3DS. Expect Sonic Generations to hit multiple platforms this November. And don't be surprised if a silent, pot-bellied Sonic gets a few new superpowers.


Comments

    This game looks so good. But Sega, please don't give classic sonic powers...

    "Hey guys! We're making this new Sonic game and everyone loves it so far! Oh wait! We should screw it all up like every other time! THE KIDS WILL LOVE IT!"

    While I still have high hopes for this game (long time Sonic fan) I can't help but think that Sega must use the Sonic cycle as some sort of business model. . .

    What happened to "no furry friends"?
    Or keeping the gameplay barebones?

    Can they just give Sonic to someone else? The clearly have no idea what made Sonic good back in the day. They still think a lack of momentum is a good thing.

    Classic Sonic's powers should be limited to:

    Flame Shield
    Bubble Shield
    Electric Shield
    Super Sonic

    I don't understand if they play the old ones or not. Some levels like angel island and chemical plant zone you had to wait for a secound on platforms. not every level was a 30sec endeavour. Eh, maybe it will be as good as it looks.

    Oh geeze. This project has been looking flawless for too long, it was about time we had something to worry about... Let's hope Scott is right and it's just the Sonic&Knux shields.

    "Sonic Generations spans three eras of Sonic the Hedgehog’s video game history"

    Can we skip the last shitty era?

    Now entering phase 1 of the sonic cycle. This looks pretty good!

    The only "superpower" classic Sonic needs is going Hyper after catching all the emeralds. I hate how misleading the title is, the chances of werehog classic Sonic are 0%

    All I want is a Sonic game that plays like the MegaDrive games.
    No stupid extra characters, no additional powers (shields and Super Sonic is enough), no targeting and plenty of momentum.
    Give me a fast 2D side scroller Sonic and I'll be happy.
    Give me a whiny, skinny, drops like a rock Sonic and I wont be.

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