Risk Gets Even Riskier With Risk: Legacy, A High-Stakes Game Of Permanent Decisions

The classic board game Risk is getting a turbocharged (and somewhat controversial) update in the form of Risk: Legacy. In Legacy, players will permanently mark up and change their boards, each round leaving the battlefield permanently altered. Sounds… kind of epic, actually.

The game's designer, Rob Daviau, hopped onto the BoardGameGeek forums to talk about the changes, and gave a really great breakdown of all the things he's going for. In the post, he ponders a lot of broader concepts that carry over to video games, and offers a pretty cool look at how and why he's breaking some fundamental rules.

There are no do overs in life. Some decisions just make you who you are.

This led us to wondering why games always have to reset. Why are they a medium that always goes back to start? Movies and books are static forms of entertainment meant to be viewed but not altered. Games, by nature, demand that the user create the experience. We wanted to push that boundary to have lasting effects. Now you really create the experience. This game is not art to be hung on a wall but a leather jacket to be worn around until it has its own unique story.

It is one thing to play a card in a game to gain an advantage. It is entirely different to play a card and then rip it up, banning it from the game forever (I know that none of you will actually rip it up). Or to mark a territory that will change its destiny from here on out. It's a different decision process. How important is that card now? Will it be more important in a future game? Will you have it then? Is this the time? Is it worth it?

So while this is a non-digital, non-graffixxed board game we're talking about, it raises a lot of interesting questions about permanence, gameplay, and overarching design. Definitely worth giving it a read, at least if your a Nerdy McNerdlinger like me.

Risk: Legacy Designer Notes [BoardGameGeek]


Comments

    Minecraft:

    Recently I tripped down a mineshaft and died. Twice (once while trying to retrieve my stuff from the first time). Thanks to being far from my spawn/home point, I lost a dozen diamonds, a bunch of gold and other valuables because I couldn't get to them (safely) in time. Had to start basically from scratch.

    Decided to leave the familiarity of my mates' castles and glass towers, setting off East to see what I could see.

      Unless it has changed in the last few months, items don't disappear until one full day has been in that chunk. If the chunk remains unloaded, the items will still be there.

    I have to say as someone who was introduced to risk 3 years ago, this sounds amazing. Particularly if they do a PC/Console port of it too.

    I dunno, sounds like they're taking one helluva risk.

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