The classic board game Risk is getting a turbocharged (and somewhat controversial) update in the form of Risk: Legacy. In Legacy, players will permanently mark up and change their boards, each round leaving the battlefield permanently altered. Sounds… kind of epic, actually.
The game's designer, Rob Daviau, hopped onto the BoardGameGeek forums to talk about the changes, and gave a really great breakdown of all the things he's going for. In the post, he ponders a lot of broader concepts that carry over to video games, and offers a pretty cool look at how and why he's breaking some fundamental rules.
There are no do overs in life. Some decisions just make you who you are.
This led us to wondering why games always have to reset. Why are they a medium that always goes back to start? Movies and books are static forms of entertainment meant to be viewed but not altered. Games, by nature, demand that the user create the experience. We wanted to push that boundary to have lasting effects. Now you really create the experience. This game is not art to be hung on a wall but a leather jacket to be worn around until it has its own unique story.
It is one thing to play a card in a game to gain an advantage. It is entirely different to play a card and then rip it up, banning it from the game forever (I know that none of you will actually rip it up). Or to mark a territory that will change its destiny from here on out. It's a different decision process. How important is that card now? Will it be more important in a future game? Will you have it then? Is this the time? Is it worth it?
So while this is a non-digital, non-graffixxed board game we're talking about, it raises a lot of interesting questions about permanence, gameplay, and overarching design. Definitely worth giving it a read, at least if your a Nerdy McNerdlinger like me.
Risk: Legacy Designer Notes [BoardGameGeek]