Warhammer Online: Wrath of Heroes mixes the player-versus-player combat of Warhammer Online with the champion system of games like DOTA to create a unique free-to-play competitive online experience. Meet Felicia. She’ll be your Bright Wizard today.
The player-versus-player combat was my favourite aspect of Warhammer Online proper, which is rare for a pansy role-player like me. It was fast, dynamic, and entertaining, and going back to the dull drudgery of grinding levels after it was all over was a real let-down.
So Bioware Mythic stripped the PVP element from the MMO, added pre-made characters, and voila! Instant action.
What a lovely idea. I’m looking forward to giving the game a go later this year.