Xbox 360 Has Hidden Solution To Nintendo 3DS Screen Woes

If you own (and use) a Nintendo 3DS, you've probably noticed that the system's top screen can get marked up and scratched rather easily, just by closing and carrying it around for the sake of Street Passing.

Nintendo has recommended that 3DS owners place a cloth between the screens to prevent any damage, but some gamers just weren't satisfied by that hit-or-miss solution and opted instead to think outside the box. One NeoGAF MacGyver yanked the rubber feet off an Xbox 360 and adhered them to the top corners of the 3DS. That keeps the top and bottom screens of the 3DS from touching when the system is closed, and therefore alleviates the scratches and marks on the top screen.

The folks at MS Xbox World even checked with Nintendo, and discovered that this simple action, which is reversible considering the feet can be removed, keeps your 3DS warranty intact.

Nintendo 3DS design flaw? Lower screen scratches upper screen!? [NeoGAF via MSXbox World]


Comments

    I hate that issue. Every time I shut the damn thing and reopen it, it has two straight lines of dust/moisture on the top screen because of the bottom screen touching. Widescreen was a fine idea, but they bottom screen should have matched it.

    I feel so stupid for buying a 3DS.

      Yeah I had the same deal with mine.
      Funny though, my solution involved a 360....Which was trading in my 3DS for a 360! Haha!
      I dont hate the 3DS, far from it. I just shoulda waited until there were a few games I wanted first:s
      I will be buying another in the near future!

    But what about your 360 which is now missing 2 feet?

      Put it up on its side (then remove the other two feet so it is not aesthetically imbalanced).

    Jeez, talk about a design blunder! Wow... the original DS was just a bit bulky, but I'd say this is an actual design flaw.

    When's the next revision coming, Nintendo?

      If you've actually held and played a 3ds before you'll know it's not the only design flaw!

      Those buttons,
      Those triggers,
      That slide pad,
      The overall shape.

        Thank God I'm not the only one!

        I can barely control my 3DS games, the buttons are WAY too small, the d-pad is in a very awkward spot and has too much resistance, and the shape of the slide pad is terrible. I feel like it should be convex, not concave, and be textured so my thumb doesn't slide off-centre while I play. Not only that, if you use the tip of your thumb instead of the flat part, you will probably have thumbnail marks on it after your very first play session. Also, I can't use the shoulder buttons without getting a cramp in my hands. They're too close to the edge.

        So far the only two hand-helds I've owned which have felt comfortable to use were the grey brick Gameboy and the PSP.

    Those bloody two lines that always appear drive me nuts! You think they would have thought of that by now

    You would think this would have been solved during prototyping. Still no plans for getting a 3DS untill there are more games and the inevitable 'Lite' version. But then I'm still using my original DS-fat.

    Heh, I did something like this too. Except I took a kind of sticky felt pad for putting underneath furniture, then stuck it to some static-stick plastic, cut it into four pieces and placed them in strategic spots around the screen. Removable, replaceable and keep my screen line-free.

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