Can Humanity Triumph Over Game Reviewers In Resistance 3?

Can Humanity Triumph Over Game Reviewers In Resistance 3?
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The invasion is over, the Chimera have won, and the end of humanity is nigh. But wait? What’s that cresting the horizon? Why it’s the Resistance 3 Frankenreview.

Four years after the events of Resistance 2, discharged Sentinel Joseph Capelli (always ready with a friendly bullet to the brain pan) has given up fighting the Chimera, huddling with the remnants of humanity in North America, waiting for the sweet embrace of death. Fortunately for Capelli, that would make for an extremely boring big-budget first-person shooter, so developer Insomniac gives him a reason to go on.

But should Insomniac have gone on, or should they have capped the series at part two? The assembled video game critics overcome tremendous odds to answer that question.

Game Informer
Launching with the PlayStation 3 back in 2006, the original Resistance: Fall of Man signaled that Sony wanted a blockbuster FPS franchise to call its own. Insomniac’s alternate history shooter deviated from clichés set by both WWII and sci-fi games with a story about an alien invasion in the 1940s. Its sequel made some odd decisions, such as limiting the single-player loadout to two weapons instead of the well-liked weapon wheel from the first. After fans gave the sequel negative feedback, Insomniac made some significant changes heading into Resistance 3. Unfortunately, they’re not enough to keep the game from being a decidedly average shooter, and the most disappointing entry in the series.

Structurally, it’s like a post-apocalyptic road movie. This gives the game the freedom to introduce (and discard) new locations and new groups of characters as Joe makes his way towards the East Coast. Like the Littlest Hobo with firearms, he stumbles into various human enclaves, helps them with their problems and is pushed a few hundred miles closer to his goal by their gratitude. Even in levels filled with explosions and firefights, the melancholy mood remains. There’s a general sense of hopelessness to the story that sets it apart from the chest-beating that typifies a blockbuster shooter. Joe is a doubting, desperate man. The people he meets are clearly doomed, if not during his encounter, then surely some time after he leaves.

Resistance 3 has a well-paced campaign that lasts roughly eight hours, continually changing things up, whether through new weapons, enemies, or situations. In one area, you’ll creep through the woods searching for cloaked snipers, and soon after, you’ll be unloading shotgun rounds into a seemingly endless rush of grims. The changes flow naturally through the game’s broader context, and the regular introduction of new elements keeps it from ever growing stale.

Regardless of whether you’re defending a downed VTOL, or moving down a fog-lined Mississippi River in a steamboat, or picking off attacking jeeps from the carriage of a moving train, the game revels in throwing more foes at you than you’re comfortable with — but never more than you can handle. That’s because Resistance 3 possesses one of the most ingenious collections of weapons ever assembled in a video game; a veritable wheel of abject destruction which inspires a degree of familiarity which very nearly resembles parenthood. The name of the game is situational awareness — each weapon is suited for a particular kind of brawl. If you’re dealing with a few grunts, the revolver is ideal. For shielded enemies, the wall-piercing Augur rifle is your guy. If you’re overwhelmed by a bunch of melee-fighting goons, the chain-attacking Atomizer would be appropriate. The Bullseye, with its tracer darts and homing bullets, is best against flying foes — or for when you’re feeling a little too lazy to aim.

But the scaled-back online multiplayer doesn’t lose a step, despite supporting just 16 players (as opposed to 60 in Resistance 2). Thanks to the unique weapons of the Resistance universe and distinct human and Chimera abilities, the battles unfold in a thrilling manner, with the team-based modes giving you a chance to play both sides in each match. It’s not nearly as robust as something like Call of Duty: Black Ops, but the sci-fi spin adds a lot to the experience, and modes like Breach — where sides attempt to protect or destroy armoured stations — stand out despite standard genre origins.

PlayStation LifeStyle
Insomniac has used the extra year in the cooker to make Resistance 3 a game that has everything going for it. The multiplayer, while not the best on the market, is good enough to keep people interested for a long time. However, the single-player (and co-op) make for a game that can proudly stand next to Uncharted 2 as some of the best the PlayStation 3 has to offer. If only people turned off by the first two games give it the chance it deserves.

Looks like there’s something worth fighting for.


    • I must admit though I cringed at some of the stuff they were saying. Insomniac listened to fans and changed the formula back to how it originally was; and they were complaining about it! *facepalm*

      Seriously though, do any of us take Good Game’s “rubber chickens” seriously? Their scoring is so inconsistent its not funny.

      • I agree, Good Game is all over the place when it comes to shooters. All week me and my friends were talking about what GG would give it and we were fairly close – it doesn’t fit in with their little “model” of what an FPS should be.

  • i like watching Good Game for the fact there’s no other decent videogame shows that is Australian produced (there’s one over at TVS station w/c i usually miss though) but when it comes to reviews GG is pretty, well, not that great imo

    ..theyre scores are so inconsistent, its like all over the place, they would comment on a different game the aspects they like and when another game comes out with the same aspect they wont like it (its hard to explain but some viewers might know what im talking about)..

    i guess the final nail to the coffin to me when it comes to GG review scores is that they have given Duke Nukem Forever a good score when ALL the gaming reviewers gave it a unanimous rating of “not good”.. i take GG review scores with a grain of salt from then on..

    for my reviews i usually listen to IGN ’cause usually theyre scores are not that far off from my experience of playing the game..but its all different to another person

  • I finished this in 8:44:53 last night on Difficult. Great game- up until the ending. If you can really call it an ending. Dissapointed, Insomniac, I actually wanted some answers this time. But no. Just more questions… I’ll go through one more time on Superhuman… Then maybe 7 day return it for Gears 3. Hopefully I’ll get some satisfaction outta that story…

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