Buggy, but fun hack-and-slash zombie role-playing game Dead Island/ shipped more than a million copies to stores in the first few days of release and expects to send out two million globally by the end of week, the publishers say. Of course, these aren't sold to gamers numbers, but it is still pretty impressive.
Dead Island Nears 2M
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.