Deus Ex: Human Revolution Puts The 'Fun' In 'Funicular'

I learned a lot of things while playing Deus Ex: Human Revolution. I learned that it is always better to stun than to kill (unless I'm fighting a boss battle), I learned that the easiest way to get from a rooftop to street-level anywhere in China is to jump, and I learned that if I run out of juice for my torch, I can slip it a power bar to keep it going. But one of the most unexpected things I learned was what, exactly, a funicular is.

Somewhere around the third quarter of the game, protagonist Adam Jensen sneaks/fights his way through a television station in Montreal. Near the end of the level, Tech specialist Pritchard hops onto his headset to tell him to make his way to "the funicular". I'm on my second playthrough of the game (I liked the game quite a bit), and the word stuck out to me.

My first thought was that I was accidentally playing Batman: Arkham Asylum and this was some sort of bizarre laugh-based torture chamber devised by The Joker. But nope... that's techno music, and we're in an office complex. Definitely still Deus Ex.

Throughout the level, there are all manner of signs with arrows pointing towards this "funicular", but no pauses to explain what the hell a funicular is. It's like they all know. I started to feel weird for not knowing. Is this just a word that got taught on the day I was absent from school?

But when I finally reached my destination, it became clear that a Funicular is basically just an elevator, albeit one that goes along a pulley-system, a bit more like a tram.

After finding the funicular in the TV station, there is a silly, borderline-broken action sequence wherein Jensen calls the Funicular and has to defend against waves of attackers while he waits for it to come, after which point he climbs aboard and rides it down a few levels and disembarks. There is a very nice view from the Funicular (Future-Montreal has a terrific city park, apparently), but it's all a bit anticlimactic, especially after so much mysterious buildup.

"Why not just call it a tram?" you may be wondering. Nothing really happens aboard the funicular. Couldn't it have just been a glass-walled elevator? Granted, there have been funiculars in video games before — Half-Life had a memorable action sequence that took place on one, and Shadow Complex fans will remember the funicular near the start of the game that allowed intrepid players to reach that missile-locked air-duct. Perhaps there was originally going to be an action sequence aboard the funicular, but it was cut due to time constraints? We'll never know.

I for one am happy that the team at Eidos Montreal went ahead with a less common name — it's not every day that a video game teaches me a word as enjoyable as "Funicular". That said, they missed a particularly great opportunity with their incedental dialogue. Here is a real excerpt from the game:

Pritchard: "Jensen. I've been tracking your progress through the 3D map. You're getting close to the funicular."

Jensen: "Any chance it's just sitting there waiting for me?

Pritchard: "Where would the fun be in that?"

And… that's the end of the exchange. Come on, Jensen, you're just going to let that one pass you by!? Dude lobbed it in there for you! It's right there... go on... do it...

Jensen: Well, this should put the "fun" in "funicular!"

Sigh. I guess Adam Jensen lacks the pun augmentation.


Comments

    Didn't know what funicular meant as well when I was playing it. I thought it meant like a furnace but my well-versed friend told me the right definition.

    And who says you can't learn new things when playing video games.

      Considering how awkward some of the obviously French Canadians were trying to pull of Midwest US accents.. I'm guessing they just picked the word out of a French to English dictionary. The fact that it's an uncommon term is just a happy coincidence.

    personally i already knew what a funicular was and if they had just called it a tram it wouldn't seem right imo. that said, i certainly didn't expect one at that point! thought there'd be another high-speed INternal elevator to a secret bunker/basement rather than an exposed funicular, but that was just my musing

    This was the stupidest part of the game.

    " There is a secret part of the building.... To get their follow the signs pointing to the elevator that ONLY goes to the secret structure.

    Shhhh!"

    Broken how? I think it's one of the best encounters in the game, perhaps the closest in spirit to deus ex.

      I spent so long setting up a PERFECT trap in that room when I knew the alarm would go off. I even moved all the vending machines to block off the doors and strategically placed the drone gun and some mines…. then there were barely any enemies.

      I was a little crushed, I think the most damage I took was trying to reclaim my undetonated mines ;-)

      Best game of the year so far though.

      i didnt know what the funicular was before i got there, i thought i was alone xD i really enjoyed the battle while waiting, set a few mines here, hide behind a desk and go nuts

    I just hid in an air vent when the enemies came... then I cloaked to the elevator. It was intense.

    There are funiculars in Bladerunner. Maybe that's why they used it.

    metal gear solid sticks out in my mind for having unfun funicular moments.

    I was a bit disappointed with the view of montreal - cheap looking drawing of the city.

      Or was it an accurate drawing of a cheap looking city?

    Fight?

    I just stacked boxes infront of the elevator and waited there for it. lol. :)

    there was a funicular in DE: Invisible Was as well if I remember

Join the discussion!

Trending Stories Right Now