Hero’s Guide To Kingdoms of Amalur: Reckoning

Hero’s Guide To Kingdoms of Amalur: Reckoning

A diverse, if fleeting, look at the characters, locations, combat and activities for EA’s upcoming Kingdoms of Amalur: Reckoning. The MMO-now-singleplayer RPG in development 38 Studios is shaping up nicely — it even has the mandatory lock-picking mini game. Still, it’s hard not to be wary of its transformation from MMO to solo affair; I’ve collected enough pig livers to last me a lifetime.

Kingdoms of Amalur: Reckoning Trailer [Blue’s News]


    • Could not agree with you more, why bother trying to release a fun action-RPG when there is super rad cool stuff like “Call of Duty 294: Hold my bed-pan bro there be ruskies to shoot!” that can be played instead.

      • It’s just how unoriginal the entire game is. Why would you bother funnelling so much money into something that comes out at the end looking EXACTLY like tens of other games already released.

  • that’s completely wrong, this is 38 studios first RPG , then the MMO based on this world is being worked on and will be released 2012-2013

  • I took one look at the scenery and decided that it’s an instant “no buy” from me. Seriously, where is the realism and super gritty stuff? Screw this sesame street stuff, yo.

  • I don’t care much for RPGs made after the FFXs, they all look the same, however this one caught my eye (I’m still not going to get it though, not enough hours in the day to commit to a [run of the] Mill-RPG) as it had nice looking locations reminiscent of Kyrandia, but after 1 min into the vid you can tell it’s silly and very complicated, and looks like it will take 2 years to finish.

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