Those rumours about have turned out to be the real deal: Rockstar is bringing the detective thriller to PC on November 11. I sat down with Rockstar a few weeks ago for some hands-on time with the game in 3D. Let’s just say that if I had known that L.A. Noire would be coming to PC, I wouldn’t have bothered borrowing Mark’s copy for Xbox.
We were supposed to have a Q&A session with a developer from Rockstar Leeds, but after sending over our questions, we were told that the Q&A was no longer possible. No explanation as to why was given with the apology. Rockstar says that Team Bondi, recently acquired by KMM, didn’t have any role in the development of the PC version other than providing the initial assets — the rest of the work was done solely by Rockstar Leeds.
From what I could tell during the one-hour hands-on session, there weren’t any changes in the narrative compared to the console versions, but all DLC will be available at no extra charge via an unlock code. It’ll be available on disc, via Steam and OnLive, and it will also feature keyboard remapping, gamepad support and NVIDIA 3D functionality, if that’s your thing.
The mechanics of the game is on the whole the same as on the console versions with the added usability that comes with playing on a PC — turning over objects in your hand to find clues is much more intuitive with the keyboard, picking up clues around the room is less frustrating when all you have to do is walk and button-mash the mouse, driving in the game feels exactly the same, and Cole Phelps still can’t walk or run fast enough.
Despite past efforts, nothing popped out at me during my one-hour hands-on session to suggest that this is a lazy port. Rockstar says that they focused on making sure the experience was as close as possible to the Xbox 360 and PS3 versions. There were no random references to console control buttons, resolution is noticeably better (the screenshots below don’t do it justice), the environment is sharper and smoother, character faces look more natural, and all the fonts were the right size (they could have even been bigger in my opinion, but I felt the same way about the console version).
Here are the minimum spec requirements:
Operating System: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3
Processor: Intel Dual Core 2.2GHz to Quad Core 3.2GHz / AMD Dual Core 2.4Ghz to Quad Core 3.2Ghz
RAM: 2GB to 8GB
Hard drive space: 16GB
Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB / Radeon HD3000 512MB to Radeon HD 6850 1024MB
Sound Card: 100% DirectX 9 Compatible
L.A. Noire: The Complete Edition has an RRP of $89 and will be available for PC on November 11.