Let Mr Zelda Walk You Through Zelda's Most Notorious Dungeon

The earlier Zelda games were tough, but ask most people on the street what the toughest dungeon in the entire series is and they'll probably say it's Ocarina of Time's Water Temple. Even over a decade on, it still hurts to say it out loud.

Water Temple.

Ungh.

I never thought it was that hard (just a little disorientating), but hey, to each their own. Anyway, this video is great, and would have been very handy at the time: it's Zelda director Eiji Aonuma, the man who designed the dungeon (and Ocarina's other dungeons as well), taking you through its trickiest parts.

Probably not of much use to most of you, but think of it as a director's commentary of sorts and it's fun viewing.

Water Temple [Nintendo, via Go Nintendo]


Comments

    I'm pretty sure this is only regarded as the hardest temple because, and correct me if I'm wrong here:

    YOU FORGOT ABOUT THE KEY IN THE ROOM UNDER THE PLATFORM IN THE CENTER TOWER THAT RAISES WHEN YOU RAISE THE WATER LEVEL

    been there done that about a trllion times

      Totally agree. Though, I found it the first time so I never really had trouble with this temple.
      If you think the water temple is hard then you are bad at games :P

      OH. MY. GOD. EVERY. SINGLE. TIME! That stupid key in the middle...then you'd be in the most inconvenient place to get back there when you realised you forgot it...*rocks back and forth in a corner*

    I found it moderately challenging, but I was never terribly stuck. I just found that if I didn't know where to go, all I had to do was check the map and find a place I hadn't been to yet. As long as you understand the process of raising/lowering the water, it's fairly straightforward really.

    The 3DS remake makes the water temple actually quite easy, from the single button boots-switch, to the glowing trails to each water level switch.

    Ahhh, back when games had absolutely no sense of direction whatsoever... I do not miss it.

    By far the worst part about this game was the unintuitive gear switching. Without that, it's a walk in the park, as the 3DS game proves. Still don't know why people have PTSD with it,

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