The Many Cinematic Missteps Of Video Game Cutscenes

The video game cutscene has undergone a lot of transformations over the past couple of decades, and many games these days present elaborate, dazzling CGI sequences that are often billed as “Hollywood-caliber.”

But the truth of the matter is that most cutscenes wouldn’t rate a straight-to-DVD release. In fact, according to Wired‘s Jason Schreier, many cutscene directors can’t even follow the most basic rules of filmmaking.

In a great collection of analyses, Schreier (whom readers might remember for having the funniest of all the East Coast Earthquake tweets), lays into a number of hackneyed cutscene indulgences.

Infinite Undiscovery, Mass Effect 2, and even Super Paper Mario aren’t safe — problems highlighted include “Enter Late; Leave Early” (A director should begin a scene as late as possible, and get out as soon as the scene is done without lingering) and “Avoid Endless Exposition.” One guess as to which game director gets called out for that one.

5 Film-School Violations in video game Cut-Scenes [Wired]


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


15 responses to “The Many Cinematic Missteps Of Video Game Cutscenes”

Leave a Reply

Your email address will not be published. Required fields are marked *