Building A Video Game in 48 Hours Is Not Easy…


Brendan Keogh has featured in Kotaku Australia before, and we’re fans. This piece on the most recent Brisbane Game Jam is a real humdinger. After spending 48 hours with the contestants themselves, he wrote an ungodly amount of words about the experience, and it’s an extremely compelling piece.

We wrote our own feature about Sydney’s Game Jam back in January, but this one is more a hands on experience – a look at the gruelling nature of the competition, and the agonies that come with trying to create a fully functioning video game in a 48 hour period.

Well worth reading. Parts one and two are already on the site, and part three will be posted tomorrow.

“I think they’re mad”: Inside a 48 hour battle to build the best video game [Ars Technica]


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


8 responses to “Building A Video Game in 48 Hours Is Not Easy…”

Leave a Reply

Your email address will not be published. Required fields are marked *