Super Mario 3D Land is a game that should be inspiring some modicum of hype among Nintendo fans, but it seems as though excitement levels are a little flat. That may say more about the problems of the 3DS more than anything, but in a recent interview with Famitsu (translated by 1up) Miyamoto claimed that Super Mario 3D takes a lot of inspiration from Super Mario Bros. 3 -- a game thought by many to be the greatest Mario game ever created.
"New Mario has Super Mario World at its core, and this game has Mario 3. Part of that is because a lot of the staff is from the Mario 3 generation, but there's also the fact that Mario's falling speed is cut down a fair bit in the 3D titles," said Miyamoto.
"It's more fun to have him zoom down in the side-scrolling titles, and it's more fun to make it a lighter sort of thing in 3D. That's why implementing the Tanooki stuff made more sense here."
Originally Miyamoto wanted to step back from the development of Super Mario 3D World, but ended up getting a little more involved.
"I've been working alongside the producer Yoshiaki Koizumi for a pretty long time," he explains, "so 3D Land is being made with him overseeing a group of younger directors. I kept my distance from the project at first, but became more deeply involved midway -- I don't think it'd be satisfying as a Mario game to everyone unless I made myself known on the little details."