Ubisoft’s Splinter Cell: Conviction lived two very public lives. The first had Sam Fisher looking like the sexiest homeless man on the planet. That version was binned. The second version, the one that was actually released, was more “traditional”.
This art, from Ubisoft’s Bruno Gauthier Leblanc, is of this second Sam Fisher. And loads of the people he either helps of shoots along his travels.
Leblanc spent 10 months working on the project, during which time he did mostly character art, though you’ll see a few objects and installations sprinkled through the gallery as well.
To see more of Bruno’s work, head to his personal site.
Fine Art is a celebration of the work of video game artists.