Why Yes, I'd Love To Play Wizardry On My iPhone

After receiving a rather lukewarm reception on the PlayStation Network, Acquire is bringing the Japanese-flavoured old fashion turn-based dungeon crawling of Wizardry: Labyrinth of Lost Souls to iOS next week.

Long before I was running through MMORPG dungeons in full first-person 3D, I was pointing and clicking my way through PC classics like Bane of the Cosmic Forge and Crusaders of the Dark Savant. All I needed were some character portraits, stats, and a first-person perspective of a tunnel filled with monsters and I was good to go.

The Japanese kept the dream alive long after traditional Wizardry games stopped being made in the US, and Acquire brought a little of that love to the US earlier this year with the PlayStation Network release of Wizardry: Labyrinth of Lost Souls. While the classic flavour didn't sit well with PlayStation 3 fans, it should be right at home on the iPhone when it launches on November 3.

It features 20 levels spanning two dungeons, eight character classes and five races, and more than 120 different monsters to kick your arse all over those dungeons. This is a hardcore RPG experience that will definitely test your skills and patience.

I say bring it on.


    You mean you missed out on Wizardry V: Heart of the Maelstrom? A classic game (played with one hand on the floppy drive catch just in case one of my characters died - death was never a good thing).

    And now that I've watched the video and looked at the pics, I think Sir-Tech must be mourning the sale of a once great name to those who would debase it like this.

    Spelling mistakes, incredibly banal quests... how could they ruin the brand like this?

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