I thought the first screenshots of Battlefield 3 running on an Xbox 360 looked fine, but then, they were probably using the optional high-resolution texture pack.
Those who don’t use that pack, well…you may want to find a way to make it work. Because Battlefield 3 producer Patrick Bach has given the vanilla version of the game a pretty plain nickname.
“The thing with the 360 is that you need to be able to give consumers a game where you don’t have to install it on a hard drive, because there are 360s without a hard drive. So we need to give you the option of installing it, rather than just demanding it. You could call it a ‘standard-def’ version for the 360 if you don’t have a hard-drive.”
Note that loads of Xbox 360 shooters technically run in “standard definition”, Halo 3 probably the most famous among them. But for one of the key men behind one of the year’s biggest games to come out and use the term so openly suggests that, yeah, it’s not going to look that great if you don’t install the textures on your HDD first.
Not that this should be a problem for, well, anyone. I can’t imagine the kind of consumer who in 2011 owns an Xbox 360 without a hard drive is the kind of person who will give a rat’s arse about the texture quality of a modern military shooter.
New info on Battlefield 3 360’s hi-res texture pack [Gamerzines]