Each time I see SSX, I’m a bit more impressed with the wide variety of challenges and map types that’ll be in the game. From the avalanche-chase I saw at E3 to this latest video above, which details three of the locations in the game–Patagonia, Antarctica, and New Zeland.
Creative Director Todd Batty walks us through each level, pointing out a number of interesting twists with each level. Patagonia has players ramping over giant gaps and through crashed aeroplanes (??), in Antarctica, players will have to stay in the sun to keep from freezing to death, and New Zeland features a whiteout challenge where payers use what looks like bat-like sonar to track the challenges ahead of them while showboarding in a whiteout snowstorm.
Considering that SSX will be more grounded in reality than, say, Tricky, it’s cool to see that each level will still have unique, heightened twists to keep things interesting. Lookin’ good, EA.