Community Review: Uncharted 3


The weekend before last was one of those rare weekends when I got to spend absolutely every single waking hour playing games — which resulted in me finishing off Batman: Arkham City, and completely loving it. This weekend was supposed to be about me playing a decent chunk of Uncharted 3, but that got the kibosh real quick. So I’m really relying on you guys for this week’s Community Review!

The weekend was a bit of a bust in gaming terms, but I still managed to put a good hour into Uncharted 3 and, as expected it still managed to provide those incredible set piece driven action moments I loved from Uncharted 2.

My first impression was that Uncharted 3 didn’t have as punchy an opening as its predecessor. The climb up the derailed train in Uncharted 2 was one of the most memorable sequences of 2009 — so good the game made you play through it twice! Uncharted 3’s bar room brawl had a bit of the Indiana Jones about it (think the fight in Nepal from Raiders or the opening of The Temple of Doom) but it felt a bit closed in for my liking.

And continuing along the Indiana Jones theme, Uncharted 3 seems to borrow liberally from The Last Crusade in terms of its themes — a move which I thoroughly approve of. You have the flashback to Nathan Drake’s childhood, the focus on Drake’s father/son relationship with Sully. It’s all as tightly scripted and flashy as we’ve come to expect.

As I mentioned before, I’ve barely scratched the surface of the game, but I’m hoping to be surprised. The game is clearly dense with some interesting new characters, and I’m looking forward to seeing more of the dynamic between Drake and Sully play out.

Hopefully, this week, I’ll get to spend a bit more time with the game.

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