EA Wants To Make A Dead Space First-Person-Shooter (And More!)

With 2008 survival horror third-person shooter Dead Space, EA created a hit title. Dead Space went on to spawn a sequel, a rail-shooter spin-off and a puzzle game, animated films, comic books, and a novel. But according to one insider, EA is just getting started.

EA is looking at new ways to expand Dead Space, an insider told Kotaku. The Dead Space team was apparently told that it must look at ways it can make the series bigger and better. Thus, according to the source, EA is working on a Dead Space first-person-shooter. That's not all.

This would not be a first. Back in 2009, EA released an on-rails Dead Space shooter for the Wii called Dead Space: Extraction. The game, a prequel to the first Dead Space, was ported to the PS3 earlier this year.

EA's desire to expand Dead Space is also apparently why there are plans to make a Dead Space flight game -- in short, it's Dead Space, but you're flying ships.

The insider added that after these titles are completed, the Dead Space team is moving forward on "an Uncharted-like game". Work on this game has not started yet, and the title is still supposedly in the early planning stages.

Dead Space's expansion comes as a management shuffle at EA brought in new brass that nearly killed off Dead Space 3 -- the reason being the Dead Space games don't sell like games like Uncharted games do. This change also means that there are likely to be fewer risky new big titles, such as Mirror's Edge.

Dead Space the FPS, Dead Space the flight sim, and Dead Space the action-adventure game would only dilute what makes Dead Space, well, Dead Space.

Dead Space 3, however, is apparently not cancelled. The insider told Kotaku that the game will be co-op and set on an ice planet. That backs up earlier rumours that Dead Space 3 will be trade pitch blackness for a blinding, frozen tundra. As Kotaku previously posted, the next entry takes place on the planet Tau Volantis. The planet's "white-out blizzard conditions" may trade the blackness of previous Dead Space games for pure white, a new method for keeping the beasts of the horror franchise well hidden from view.

The third entry will also supposedly be the last Dead Space to feature engineer Isaac as the protagonist, thus ending a trilogy.

After that the Dead Space franchise is, as previously mentioned, moving on to an action-heavy Dead Space game. Think Uncharted in space.

None of these Dead Space games are yet official. Even Dead Space 3, which was apparently outed in September, hasn't been officially announced. Considering how often game titles are killed off in production, if true, a similar fate could await some of these games. Or, it's entirely possible that EA pushes them out the door and releases them.

If so, Dead Space the FPS, Dead Space the flight sim, and Dead Space the adventure game would only dilute what makes Dead Space, well, Dead Space, diluting it.

Kotaku is following up with EA and will update this post should the company comment.

You can contact Brian Ashcraft, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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Comments

    As long as it's a spinoff. Just because FPS sells well doesn't mean every game should be a bloody FPS.

      I think the series was already on an Uncharted-like trajectory anyway, with action set pieces and focused story. Sounds like it wouldn't be a massive leap to get there. I like the idea of a snow planet Dead Space, though.

    Nothing wrong with a game like this made into a FPS, after all the original game was inspired by Systemshock.

    To be honest the game might work better as FPS.

    Currently (for myself) the camera angle, while 'different' at first to most third-person games eventually became extremely annoying when you're trying to look around and whatnot and 1/3 of your screen is Isaac's back.

      Really? 1/3 of the screen? Time to upgrade that 7" monitor.

        if they make dead space FPS, they are nothing different with "tons of" FPS game
        Dead space will becoming a not "special" , fun anymore
        The visceral studio will never exist at the future( thank god they stand, I almost tear down if they leave the company)

        creator of dead space is a hardwork people after I played the dead space 2

    Part of deadspace's effectiveness as a horror experience relies on Isaac's filling a good part of the screen as does the clunky inventory system - what seems to initially be design flaws actually serve to push the player's level of terror and panic. I'm not saying the move to fps will be a bad one but it's going to make the devs have to work so much harder to keep the scares coming and the last thing the franchise needs is to become another tedious F.E.A.R. clone...

    Dead Space da lunch box, Dead Space da breakfast cereal, Dead Space da FLAMETHROWA!!... the kids love this one...

    huh...theres news to me....
    I'd never played Dead Space and I always assumed it was an FPS anyway....

    I hope to god this doesn't mean no Mirror's Edge 2. I mean EA's brief period of creative sanity in pushing original IPs a few years back is the only reason they have a franchise like Dead Space to reiterate into the ground in the first place. We don't need Dead Space 4, we don't need Mario Kart 7, we need new games that break the status quo. Games with flawed genius like Mirror's Edge or the original Fable. The video-game industry bubble better burst soon or this stuff will never change.

    TBH, Dead Space 2 was great...but it lacked the survival horror authenticity of the first. Their decision to integrate more explosive, action-oriented elements left me feeling a bit Hollywood hollow. I can only see the franchise getting thinner and thinner in regards to the slower-paced, 'you are really fighting for your life' theme. My interest wanes. Shame..

    so they closed the studio that made it, now they want another game?

    ...........

      The didn't close Visceral, they just closed Visceral's Melbourne studio. I think the work on Dead Space was shared between the two, but I still agree with you.

    Good to see EA have some big plans for the Dead Space franchise.
    Now how about the re-open the Melbourne studio so that the team who actually built the first two games can work on the next titles.

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