Miyamoto Was ‘Against’ Adding Customisation Features To Mario Kart 7

Miyamoto Was ‘Against’ Adding Customisation Features To Mario Kart 7

I sort of like the idea of Shigeru Miyamoto lording it over his Nintendo minions, upending tea tables, making people deathly afraid to add new Mario powerups, but it turns out that, with Mario Kart 7 for the 3DS, Miyamoto was more generous, allowing the team to move the game into areas he didn’t necessarily approve of.

This is especially the case with Kart customisation, which has been added into Mario Kart 7. Miyamoto isn’t a fan, but is happy for the team to experiment.

“I was actually pretty well against some of the customization features of the game, though,” said Miyamoto in a Famitsu interview translated by 1up. “It can be fun to win money for racing and use it to buy parts and such, but I didn’t think that had much to do with the core fun of the series. The idea for that came from the studio staff, though, and my final response was ‘If you can build this customization on top of a solid control and gameplay foundation, then go ahead.'”

According to Miyamoto, there was pressure for him to pay more attention to the game’s development, but the core of Mario Kart was so solid that he felt content to leave things alone.

“Sometimes people yelled at me to look at things more closely, but like I said, the core of Mario Kart is pretty solid at this point and I think it’s safe to have it evolve in a pretty staid and traditional manner.”

Having played a fair bit of Mario Kart 7, I can confirm that the game remains true to previous entries in the franchise. The customisation is mild, but interesting enough to encourage tinkering. Personally I like the feature.

What impressed me most, however, was the game’s track design, which is completely out there, pushing the boundaries. Mario Kart DS was probably my favourite game on the handheld, and my favourite game in the series, so I’m very keen to see the final version.

Miyamoto Talks Up Mario Kart 7 [1up]


  • Mario Kart 64 is my most favorite game so far in the series, but I’ll let 7 be the judge of that. DS, in my opinion, could’ve been better, but I understand that you like that game the most and I will respect it.

    • It wouldn’t be Mario Kart without the blue shell. I hope the bullet power up from wii is gone though, that thing was bs. It seemed almost like Mario Kart wii powerups randomly determined the winner most of the time, it is my least favourite in the series, my favourite being Double Dash!!

  • I can completely understand the hatred of the Blue Shell. In Mario Kart 64 it was fine because somebody got it once in a blue moon, much like the lightning in the original. It was something really rare and could be fun to shake things up. However later games seemed to delight in every third item box dropping them and it just got mildly frustrating.

    • Not to mention in MK64 it zoomed along the ground hitting everyone in the way to first if they got in it’s path, as opposed to flying up to whoever’s in first and nuking them (and anyone else who’s close) Was much more useful a you usually got it towards 8th place.

  • Lightning was amazing on that wario stage in mario kart 64 with the massive jump and you would hit it right before your brother goes over it. It was funny every single time….

    • lol yeah that’s still funny now I must have done that over a thousand times. And banana peals on the Speed pads over the big jumps like peaches castle and DK jungle

        • I think this statement right here is basically mario kart at heart (in terms of items): noone likes being hit by the blue shell (then a red then a green then a bomb), but dangnabbit when they get the blue shell for themselves there’s no moral debate on using it

      • Or Yoshi’s Valley….the countless times my brother raged quit whenever he slipped on a banana, fell over the edge, tumbles down for 5 minutes, gets slowly picked back up and never get back in the lead.

        Ahhhh good times.

  • The higher the Mario Kart number…the more “Newb Friend;y” the items get. Mario Kart has been dead since the GameCube.

    Bring back the challenging days of the SNES version

  • They should make the higher difficulties always give worse items and remove the speedup for the people coming last, actually make it skill based at higher levels not.

    • So, if you take the lead….the items should promote you increasing that lad and make those behind not be able to catch up by giving the speed boosts to those alread ahead?

      Terrible idea. It becomes a race to whoever gets the first item block.

  • Well, with Mario 3D Land and now this, I’m pleased to say my black 3DS is getting smeared with many fingerprints again for the first time in ages

  • So Nintendo rehash the same game every new platform (so what – new graphics, game still plays the same) and people go ape spastic over it and crown Nintendo gods – Activision do it with CoD and they are the devil.. confused…

  • Wonder how long till they find the perfect kart customization with driver combination and everyone just starts using them online to win easily

  • Put it this way – the last 5 years or so Miyamoto (who is a legend) has had total control over Nintendo’s studios and what has that brought us… Wii Music!

    Meanwhile over at the Zelda studio that Anouma (sp?) guy decided to listen to the young people in his team and try some new ideas for a change and bang – they’re scoring tens across the board and revitalising interest in the Zelda franchise.

    The more they let people with new ideas innovate on their existing franchises the more likely they are to stay relevant in the world of video games.

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