I've always avoided extra DLC content in games, even if I completely adored the original. I enjoyed Episodes from Liberty City, but only because it felt like a new story, an entire new game that just happened to be set in a space I was familiar with. Now Reggie Fil-Aime from Nintendo has detailed the reasons why the big N has steered away from paid DLC in the past, and I sort of agree with him.
"I've had this conversation with a number of our key developers, and their mentality is, 'Reggie, when we sell a game, we want the consumer to feel that they've had a complete experience,'" he said.
"Now, in addition, if we want to make other things available, great, and we'll look at that. But we're unwilling to sell a piece of a game upfront and, if you will, force a consumer to buy more later.
"That's what they don't want to do, and I completely agree. I think the consumer wants to get, for their money, a complete experience, and then we have opportunities to provide more on top of that."
I've never enjoyed the fact that I had to pay for content already available on the disc, and I've always been irritated by being sold an unfinished game. Even additional content down the track -- I often find it hard to take it seriously. It just doesn't feel 'canon' to me. Weird, I know.
Regardless, a 3DS update scheduled for next month adds functionality that allows developers to sell additional DLC content for existing games. It'll be interesting to see how and if Nintendo use it.