The Elder Scrolls V: Skyrim Has Game Reviewers Shouting Its Name

The launch of a new entry in The Elder Scrolls series isn't just a game release, it's the beginning of countless adventures; the origin point for millions of tales waiting to be told. Let's hear what stories of Skyrim the assembled game reviewers have to share.

From imagination-powered origins rises the Dovahkiin, the fabled hero destined to protect the realm of Skyrim on the continent of Tamriel from the reemergence of the greatest evil power the world has ever known. Over the past weeks dozens of video game reviewers have crafted their weapons and set them loose upon this expansive virtual landscape, making a name for themselves among the people and creatures of this vibrant land. They've explored the darkest depths and highest reaches of Bethesda's latest, adventure and excitement waiting at every turn.

Now they've assembled their exploits and encounters into a series of reviews, assigning number values to their legends, as foretold by prophecy. So it was written, so have I Frankenreviewed. Let us read.


Because we at care about our audience, we'd like to offer anyone planning to play Elder Scrolls V: Skyrim a couple of pieces of advice. First off, if you have any long term commitments like say, a job or friends or a significant other, we suggest you ring them to make your excuses now - you don't want to get sacked or dumped over a video game, and letting your friends think you've died or been kidnapped due to lack of communication is just plain rude. Furthermore, it might be worth making sure that your gas and electricity bills have been paid, and that you have enough provisions to last you until spring. You're going to need time for Skyrim and lots of it.


Those who have played Oblivion, or either of the most recent Fallout games, will be right at home with the console controls here. It follows the same first-person perspective of those titles while again presenting an optional third-person viewpoint. Players attack, jump, or cast all in real time via a rather simple interface that allows for a lot of diversity in play styles. There are times when the first-person perspective makes combat a bit chaotic, especially during fights in crowded areas or tight spaces. Also, aiming can be inaccurate for those not used to first-person style gameplay, but battle is never unmanageable.

Game Informer

All of Bethesda's releases this generation have given me that "I'm not in Kansas anymore" feeling once the open world is revealed, but not to the degree that Skyrim does. This world has that Rapture or Arkham Asylum allure, and is as much of a star of this adventure as any of the characters, dragons, or gameplay. While Skyrim's landscape doesn't have the fantastical elements of the aforementioned places, excitement and a true sense of discovery are tied to the secrets hidden within. I climbed a mountain to find a long-forgotten tomb, crossed a frozen tundra in search of powerful masked adversaries linked to one of this world's greatest mysteries, and found myself riding my steed with haste toward a village under dragon attack. Much of the content the world offers is worth devoting time to, whether that leads to an enchanted sword or a settlement filled with side quests.


The way you pick your character and the way you level up as you go has changed for the better, in my opinion. Gone are the needs to pick major skills and things of that nature. You pick your race, customise your appearance and you are good to go. Your race choice will determine some special attributes though, so it's not like every time you start you are the same person as everyone else. From there, you have a myriad of skills accessible from your menu, where you can track your progress in specific areas. A welcome feature from my perspective is the fact that you don't have to divvy up points in skills as you go. Typically speaking, using those skills is the way to improve them, however you can also receive training for them from characters that you meet throughout your time in Skyrim. One example of using a skill and improving it is with lock-picking. You don't just make progress in the lock-picking skill by successfully opening chests and doors; even failed attempts garner some advancement. This makes complete sense to me, as it is through failure as well as success that we can learn how to improve our techniques. You learn from your mistakes.


To keep the weapons and abilities you're focusing on top of mind and easily accessible, you can create a list of your favourites, accessible at any time with a single button press. It's convenient, but still not an elegant enough solution. If you, for example, want to alternately cast healing and fire spells as you attack with your right hand, you're going to spend a lot of time stopping the fight to swap between the two. A radial menu of favourites might have alleviated the problem, but the simple alphabetical list of spells, weapons and armour is a chore to dig through.

Speaking of chores: What should be thrilling fights in Skyrim are often weighed down by the same clunky melee system Oblivion suffered from. In fact, even the word "system" is pretty generous considering we're just talking about hammering on the right trigger. While Skyrim has expanded the series in almost every conceivable direction, its mindless melee still feels rooted in the past. Having a lightning bolt in your left hand helps, make no mistake, but it's no substitute for real variety in the swordplay.


In weaving together the extraordinary craftsmanship evident in the music, storytelling, adventure and world design of Skyrim, Bethesda has created a very special game indeed - one that's likely to remain in the affections of gamers for many years to come.

It evokes a word that's overused in reviewing of all kinds: one that's best kept in the cellar in a plainly marked box and reserved only for the most special of occasions. For Skyrim though, I'd like to blow the dust off it, open up the lid, and enjoy a masterpiece with you.

And what of my own review? I give it a wait for next week, then I'll tell you.


    Interesting. You say that Joystiq gave it 100, but you quote nothing but the bad bits of the review.

    How could Joystiq give it a 100/100 score with those criticisms?

    Eurogamer gave it a 100?

    Must be a damn fine game. The bees' leg joints and whatnot.

    Ok, can I please play it now?

    I installed it and created my character this morning before work at 5am hehe want to be home now! No surprise about these review scores though as it couldn't possibly fail could it?

    He's spot on about the combat, but I expected as much.

    My one let down was that I half-expected the goofy-yet-awesome dismemberment system they had going in Fallout 3 and NV to be present.

    Ah well,

    Am I the only one who loves the combat? I'm playing a Nord who uses a one-hand axe and a shield. Alternating between defense and offense feels might fine. Bashing an enemy with my shield sends them staggering, opening them up for attack.

      I'm with you, I'm really digging the combat, I'm currently switching between a sword and shield and a Bow. The bow's a bit derp but it's still pretty decent. Also perks are a really nice touch...ah man I just want this work day to be over so I can get back to it haha.

    Gods... I can't wait to play this game this arvo! Today is gonna drag so bad, I just know it...

    after the hi-res textures on offer in Rage and Battlefield 3, I'm kinda disappointed Skyrim released with pretty average lo-res textures for the XBOX 360.

    I'm guessing the PC textures are a ton better, and wouldn't be surprised if the PS3 got better ones too.

    I hope Bethesda launch an optioned texture pack on XBOX LIVE, so we can see a game more akin to the PC version!

      can't see that happening

        Really? I find Bethesda support their products more than any other dev/pub.

        There was another Oblivion patch 4 months ago!

    I guess this demonstrates how you crack a 10 with Eurogamer, you make a sequiel that's a massive improvement over it's predecessor, not the same game in a different place ala Gears 3 and Uncharted 2. (although with all the MP options and 4 player coop I think Gears 3 should have squeaked by with a 9, or an 8.5 at least... but then all that DLC locked up on the disc... nah stick with 8)

    I feel sorry for Arkham City. Being so neglected lately.

    I'm waiting for the cod fanbois to come and abuse Eurogamer for giving Skyrim a 100 when they only gave CoD an 80 (or there abouts)

    Its a shame that I lost interest in this kind of game after Fallout, because Elder Scrolls Oblivion was awesome, but I just don't have that kind of time any more :(

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