Their Goal Was To Make A Video Game That Felt Like A Holiday

Their Goal Was To Make A Video Game That Felt Like A Holiday

Video games as cinematic blockbusters? Sure. Video games as texts? I’ve heard that one too. Video games as holidays? That one was new to me, but that’s the concept Nintendo’s Yoshiaki Koizumi had when he was telling me (quoted above in postcard format) about his team’s approach to making a Super Mario game for a home console, as opposed to making a portable one like this month’s Super Mario 3D Land.

After the vacation bit, he continued: “For Super Mario 3D Land, which is a portable game that people can play away from home, we added features like the ability to complete a stage in 2 to 3 minutes. The portable and console Mario games share the same core, namely, the fun of freely controlling and becoming Mario, and in that regard, there is no distinction between the two types of games.”


  • Mario Galaxy as a holiday?
    You know what? I actually felt it.

    Mario Galaxy 2 (despite being a tighter game) not so much.

    • I would imagine part of that is because that initial thrill of something new was just not there with Mario Galaxy 2 (even if it was a game you enjoyed). It’d be like me (being born and raised in Canberra) visiting Melbourne for a trip (the Mario Galaxy comparison), as opposed to living there after having visited before (the Mario Galaxy 2 comparison).

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