Charming RPG Bastion had some gorgeous visuals, yeah, but it’s going to be remembered more for its novel use of narration than anything else.
For Bastion, it worked, and it worked really well, given the way he was used as much to tell a story as to give a play-by-play. Give other games narration, like this video does, and it’s easy to see why other games don’t work quite so well.
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