Yesterday, I took a look at Mario Kart 7's online multiplayer, which is functional and easier to use than any past Kart game. Today, I wanted to show another cool feature of the game's multiplayer -- the ability to make multiplayer communities.
Each player can make up to eight separate communities, which can be customised a fair amount. In addition to picking a name and an icon, the community's races are limited to certain power-ups and other restrictions. Each community centres around one event (50, 100, or 150cc racing, Balloon Battle, Coin Runners), and powerups can be limited as follows:
- All Items
- Coins Only
- Bananas Only
- Mushrooms Only
- Bob-ombs Only
- No Items at all
Unfortunately, there's no way to get more granular with your restrictions. You can't, for example, have a race with no blue shells. Which would've been nice, because: Bite me, blue shells. But still, for a race with fewer cheap shots, some of the more restrictive options will suffice.
Once you've made a community, you'll get a code, which you can give to your friends. It's a drag that you can't search communities by name, but once you've got a number, it's very easy to join up and spread it around.
Check out the video for a look at how the communities work and look in the game. Also, you'll get to see our Brian Crecente and me having some fun communicating from New York to San Francisco via the lobby's pre-designated interaction options. "Hello!" "Hi!" "Go easy on me!" "Okay!" Heh.
I'll have more on Mario Kart 7 as the week continues.
Looking back, there's an argument to be made that Mario Kart 64 was my first true multiplayer gaming obsession, more so than even Goldeneye 64. It was so much more fun to race against my friends than it was to race against the (frustrating, rubber banding) computer-the idea of online Mario... More »