The promise of the sweet and sour Method Man video comes to chewy fruition this spring as Capcom picks up publishing duties for Sour Patch Kids: World Gone Sour for Xbox Live Arcade, the PlayStation Network, and PC. What a ridiculous concept; I must play it.
Sure it’s a gigantic candy marketing tool, but it’s also a game about a small creature navigating a human-sized world, and I love any game that lets me see the world from a smaller perspective — something to do with being 6’6″ (198cm) I’d wager. In World Gone Sour, players take on the role of a lost Sour Patch Kid, guiding him from the sticky floor of a movie theatre to his ultimate goal — someone’s stomach. Yum.
Along the way he’ll do battle with rogue candy elements, rampage through a concession counter, escape candy-craving humans, and navigate perilous puzzles and platforms. Local co-op and worldwide leaderboards only sweeten the deal.
Dammit, I want to be sceptical here, but check out the screens. Who doesn’t want to be a little piece of candy, running around doing stuff?
“Sour Patch has brought its brand to life in a unique experience that only video games can deliver,” said Christian Svensson, Senior Vice President, Planning & Strategy, Capcom Entertainment, Inc. “Whether you’re a fan of Sour Patch Kids or fun and engaging gameplay, World Gone Sour has something for all gamers to enjoy.”
It could still be horrible, of course. It’s easy to imagine a sub-par game with floaty controls and the Method Man song playing endlessly on a loop in the background, penis pump censorship intact. It could also be glorious.
Or it might even start off painful and then get better the longer you chew it.
We’ll know for sure this spring, when World Gone Sour hits the Xbox 360, PlayStation 3, and PC for $US4.99 or 400 Microsoft points.