The PS Vita Is Going To Launch With A Bang

The PS Vita Is Going To Launch With A Bang

The PlayStation Vita is a contender. I know a lot of people aren’t taking it seriously, because there are so many reasons not too. (See: Apple, 3DS, PSP “failures” and more.) But they should. You should, too.

Two days ago, at a Sony showcase last week, I played four PlayStation Vita games and watched a bunch more. My opinion of Sony’s next handheld is, all of a sudden, much improved.

I’ve been on a Vita roller-coaster all year.

UP: In January, I was amazed when our man in Japan, Brian Ashcraft, reported back that the machine, then called the NGP, had the power of a decent home console and a big, dreamy screen.

DOWN: Then I remembered that Sony’s PSP was equally dazzling back in 2005 and well, I lost interest in that machine a while ago. It promised console-style games that I discovered I didn’t want or need. The ceaselessly interesting Nintendo DS line-up edged it out of my bag. My PSP stayed home and for months at a time, I’d forget where I put it.

UP: E3 2011 happened and I discovered that Sony’s portable would only cost $US250. My interest surged again. Sony often sends me their systems, so that price doesn’t do for me what it might do for you, but what it might do for you matters to me. If people actually bought this thing — and why wouldn’t they for that price? — then more games would be made for it. Therefore: the Vita would be a better system for me to play.

Around E3, the Nintendo 3DS hype balloon was deflating anyway, pierced by a poor launch line-up and even less thrilling follow-up.

DOWN: But my Vita excitement dipped again as my iPhone and iPad got more play and as my 3DS, through its downloadable games and the gem of Super Mario 3D Land got more play.

UP AGAIN: And now I’ve played the Vita a bunch. As I wrote above — and as you can see in the videos at the bottom of this story — it’s a contender.

The hardware is very good. This is no shock. The screen is big and bright. The sticks feel good and have all the range you’d want other than an L3/R3 thumb-squeeze click. The front touch screen and the tilt sensors are standards at this point and better to have than miss. The touch-panel on the back of the unit is surprisingly accessible and finally lets a person’s middle fingers or ring fingers add more input to a portable game.

The Vita will be out in Japan in less than a week and when it does we’ll find out if there is some secret hardware flaw. We’re all bad at predicting what hardware problems might crop up. The 3DS, for example, didn’t have eye-killing 3D, and even its bad battery life has become tolerable for gamers like me who have adjusted to tossing it in a charge cradle whenever they get home.

The worst blemish on the Vita now is its rumoured memory card pricing. The leaked prices range from the affordable to the ridiculous. $US30 for 4GB, $US120 for 32GB, according to US games retailer GameStop.

Those memory cards are as close to mandatory as it gets, because, while some game cards will support save files, many won’t. And all downloadable games and add-ons will have to go on those pricey little memory sticks. The Sony line on these cards — I heard it from multiple reps this week — is that the rumoured prices aren’t official, that we should stay tuned and that this isn’t a hidden cost after all.

That last bit is because they didn’t want to jack up the price of the unit by including a stick that might not be the size the player wants, but, let’s be serious here, an essentially required card ensures that the Vita won’t really cost any sensible shopper $US250. It’ll cost that plus the cost of the card they want… possibly more than $US100 more.

It’s the games. Did you notice how dead PSP development has been for more than a year? That must have been the price for what looks like one of the strongest software launch line-ups we’ve ever been able to look forward to for any gaming machine. I care about what will be out for launch in the US in mid-February, and by then we’re supposed to get a new Uncharted, a new WipEout, oddballs like Sound Shapes and Escape Plan that might show those bigger games up and just so much more. The portable Ultimate Marvel Vs. Capcom 3 looks console-spectacular. The new Katamari Damacy feels good.

The best thing I can say about the “launch-window” line-up of Vita games that I saw this week is that I didn’t even have time for Little Big Planet and forgot Lumines was there. I was at a Sony showcase for four hours and spent most of my time in the Vita section. I had so much to play — and so much to discuss with Vita developers — that two of the games I’d probably be delighted by didn’t even fit into my schedule. I’m sure that Vita showcase was at least partially an optical illusion.

Hardware makers always make it seem like they’ll have a tonne of games for launch and then start pushing their Gears of Wars and Kid Icaruses so far down the road that you find yourself starting some “launch window” games around the same time you’re blowing out the big number-one candle on the system’s birthday cake.

Maybe some of these games will slip. It doesn’t matter. Half of these games could slip and the Vita will still start with a stronger line-up than Nintendo’s 3DS (OK, OK, some could even say the Tapwave Zodiac did, too). I’m in awe of the range. We’ve got big brands and quirky indies. We have download-only games, games that heavily leverage the system’s online functionality. We do have some gimmicky touch and camera-based games, but even most of the touch controls I’ve experienced in these first games feel good.

A lot of people are predicting third place, at best, for Sony. I am, too. Apple is on a roll and yes, they count, because they’ve got machines that are running better and better games by the week. Nintendo is resurgent as the 3DS’ software library firms up, Nintendo’s designers remind us that their Marios are unparalleled and even the networking options coalesce to make it feel like a heavily social machine. Sony comes in with the smallest foothold, less buzz than Apple on hardware and fewer killer franchises than Nintendo, which also has the advantage of being cheaper.

But what a third place Sony can have for itself. This is the thing: even if they lose, we win. The machine is a stunner. The games are very good from the start. Should the Vita be an expensive flop, it’ll be an enjoyable one. If it succeeds, it’ll be because this system isn’t coming out hobbling. It’s set to charge, to start strong.

If you’re warming to the Vita, you should wait for the shoes to drop. Pay attention to how the Japanese launch goes this month (don’t worry, we’ll be covering it). Listen for details on the memory card prices and the launch line-up, to say nothing of that data plan if you want the pricier 3G model. Pay attention, but don’t ignore it.

The Vita is a contender. This is going to be good.


Super Stardust Delta is the Kind of Download-Only Game You’ll Get on the Vita

Every PlayStation Vita game will be downloadable, but some, like Super Stardust Delta will be download only. This one will be out for the machine’s mid-February North American launch. More »


This is the PS Vita Game I Want Most

Sorry, Uncharted: Golden Abyss and WipEout 2048 and all the rest of you PlayStation Vita launch games. You’re not my favourite. You’re not the game I most want a PS Vita for.

This game is. More »


Yes, Uncharted on the Vita is Like Uncharted on the PS3.

Do we want our console games on our handhelds? Do we want a game in our pocket that plays like a game on our TV? That was the promise with the PlayStation Portable and that is now a promise, thanks to certain games, of the PSP’s successor, the PS Vita. More »


Touch My Katamari Finally Changes Katamari Damacy

Once upon a time, Namco’s Katamari Damacy was the freshest of games. You controlled a little green guy who rolled up stuff to make a bigger and bigger ball that could roll up bigger and bigger stuff. More »


Unit 13 is, Unexpectedly, a PlayStation Vita Game That Matters

I missed the first item we ran on Unit 13. I forgot the second one existed.

But now that I’ve played this “launch window” game for the PlayStation Vita, I’m paying attention. More »


These are the Vita’s Touch Controls for Ultimate Marvel Vs. Capcom 3. They’re Optional.

The PlayStation Vita’s version of Ultimate Marvel vs. Capcom 3 has everything the console version has. Plus: the ability to make Wolverine beat up Frank West while under the control of the tip of your finger. More »


  • The PS Vita will be interesting to watch, what with the high price point and all. I wonder how well it will do locally, when you consider buying it from the States is upto $150 cheaper, the games being only $40 compared to $80 here, and the memory cards likely being half price too.

    I don’t think the Vita will do well locally in Australia. Assuming the 32GB memory card is at least $150 here, you’re looking at $580 just for a Wi-Fi Vita, a game and a 32GB memory card. If you bought those 3 items from the states, it would be around the $400 mark. That’s less than a single 3G Vita here in Australia.

    • Don’t forget if you import that you’re going to be limited to one PSN account on this. So if you import your games you’ll be wanting to also play them all on a US PSN account and buy US DLC as well. A bit annoying. And if you’re a previous PSP owner and you want to transfer some games over – the ones they’ll let you, at least – you’ll be limited to PSP imports too. It looks like you have to re-download anything you can’t fit onto the memory stick as well now, the PS3 no longer allows you to keep PSP/PS Vita games locally and just copy them over as of the last Firmware update. 🙁

  • Im glad im not alone in wanting Escape Plan over the big titles like Uncharted, its gonna be my first Vita game:)

  • Looking forward to the Vita, but the ludicrously high price in Australia has made me decide to import from elsewhere. Escape Plan, Wipeout and UMvC3, Hell Yes.

  • there is a 90% chance that there will be quite a nice price drop within the first year of its life, ill wait for that.

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