The game is on iPhone. Which is… OK. I mean, SimCity is on iPhone and works pretty well, there’s no reason Theme Park can’t do the same. Only, it looks like hell. The rich, sprite-based aesthetic of the original has been replaced with lifeless polygons, robbing the game of much of its charm.
Making matters far worse, though, is the fact it’s a “freemium” game. And one that’s taking the piss. The game is built around the concept of levels, with players unable to build rides and attractions until they’ve reached a certain level.
So far so freemium, but USA Today reported that levelling up through play is slow, and many of the best rides are only available by paying for them. So, what, you pay $US5 for a ride? Nope. Try $US60, which is what a “Skull-Train roller coaster” will cost you in the game’s premium “tickets”.
$US60! For one ride.