Twisted Metal's creator is hoping the PS3 game can get out of implementing an online pass, but told Eurogamer that it's ultimately not his call. Still, David Jaffe thinks that keeping one out of the car-combat game could be a goodwill gesture that grows its installation base.
"I know that we have been asked to look into some code work for it but I don't believe that a decision has been made at this point." Jaffe said. "Or if it has been made it has not been shared with me yet."
Jaffe argued that the game's heavy multiplayer focus makes it especially important that gamers face as few barriers to getting online as possible. "I'm OK with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldn't have played the game," he told Eurogamer.
That said, "It's not my call and I'd totally understand if Sony as a company said 'Look, this is a mandate that permeates all of our titles. We're not making selective choices'," Jaffe said. "Those are decisions that I'm no longer privy to as I don't work for Sony any more."
The online pass is a single-use code that unlocks multiplayer access, and is included free in all retail copies. If a used copy has an expired pass code, it can be bought from an online service, typically for about $US10. Sony introduced the practice earlier this year with Resistance 3 and Uncharted 3. MLB 12 The Show is expected to use it,
Jaffe Hopes to Avoid Twisted Metal Online Pass [Eurogamer]