Why A 1995 PlayStation Game Still Looks Like It Came From The Future

Why A 1995 PlayStation Game Still Looks Like It Came From The Future
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You know why the PlayStation took off in the mid-90s? Because it was cool. And nothing on the PlayStation was cooler than WipeOut.

The futuristic racing series, created by Psygnosis, was fast and fun, but what really made the game stand out was its unique approach to visual design. Rather than going cartoony or realistic, Psygnosis instead enlisted the help of British design firm The Designer’s Republic, who helped give the 1995 game a look and style so iconic and futuristic that even the WipeOut games of today still use it. And still look like they come from the future.

In the gallery above, you’ll find a collection of the Japanese pop culture-infused imagery The Designer’s Republic conjured for the game, its teams and corporations. Sadly, the studio is no more.

[via GameOvr, Sugoi]

Fine Art is a celebration of the work of video game artists. If you’re in the business and have some concept, environment or character art you’d like to share, drop us a line!


      • YOU FOOL! (I am jokin heh) It’s a classic maan! But yeah, the art is cool in the game but I guess the point is that the ol’ PS1 graphics might get in the way of the pure graphic design that was going on – super cool I reckon. I mean, I think it looks a little late 90s, but still quite cool.

  • Wipeout 2097 (XL) and Wipeout 3 SE are the best two Wipeout games in my opinion, they should release a Wipeout HD collection for PS3.

    • Yep, don’t get me wrong, there is nothing wrong with the original, but both WO2097 and WO3 are all time classics.

      Fusion was great for bringing Zone Mode, the rest of the game wasn’t all that great, the PSP Pure/Pulse were more like the PSone games and HD was awesome also, especially for Detonator Mode!

  • Most of those look like they’re taken straight from a 70’s sci-fi series like Buck Rogers. Not exactly what I would consider “futuristic”.

  • God I love wipeout. All those hectic uni days, coming back from clubbing all night and riding out that comedown playing wipeout 2097 for hours on end. Great days.

  • Awesome design studio, you probably don’t realise it but a lot of the visual trends of the mid-late 90’s stem from TDR’s work. They nailed it in this case and set a new standard for utilising proper graphic design in games, not only for in game graphics but also menu and packaging design as well.

    I think it’s interesting some people say it looks old-school or vintage, everything goes in circles, look at the iphone design, it’s exterior and it’s interior ui, so simple and retro inspired it could have come out of the Jetsons. If anything the design of the ‘future’ while likely be an homage to what we thought the future would look like back in the day, like life imitating art in a way.

  • The old school or vintage feel might stem from Ian Anderson being heavily inspired by Russian Constructivism.

    I’m a massive fan of tDR, and it all started with the Wipeout games. They were a big inspiration for me getting into design. I have two of their books, some of my most prized posessions.

    It broke my heart when they closed their doors, but thankfully they (probably Ian himself) is still doing the odd job for Warp.

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