Hitman Absolution Rips Off Red Dead Redemption In The Coolest Way

Hitman Absolution Rips Off Red Dead Redemption In The Coolest Way

Last week, my friend and colleague Matt Cabral wrote up an excellent preview of Hitman Absolution for Kotaku. I was given the same demonstration as he by IO Interactive and Square Enix this week at CES and couldn’t agree with him more – the game is going to be absolutely bloody fantastic.

However, one small reason for this is because it happens to borrow your favourite game mechanics from one of your favourite games. Red Dead Redemption.

Toward the end of our guided demo of Absolution, Agent 47 walks into a room full of goons, activates his “instinct mode”, slows down time, paints all the targets in the room with red x’s, then proceeds to blow them all away with a micro uzi.

Matt said he felt that this was similar to the Mark and Execute mechanic of Sam Fisher in Splinter Cell Conviction but when I saw this happen I just couldn’t help myself. I screamed out, “Haha, he’s got deadeye!”

IO wasn’t amused. “Well, not exactly – you see we based this off a real world technique used by Special Forces operatives. You can look it up on Wikipedia!”

Ok, first off, don’t ever tell me to look anything up on Wikipedia and second of all, I don’t have to goto Wikipedia to know that there is no Special Forces technique that allows you to slow down time and then paint and gun down 14 targets in a 180 degree radius. Unless of course our Special Forces are now made up of clones of John Marston and Sam Fisher! At least admit that maybe it was inspired by the “Mark and Execute” mechanic in Splinter Cell Conviction. Speaking of which, did you know that Red Dead Redemption and Splinter Cell Conviction came out within a month of each other? The plot thickens!

Anyhow, I’m not trying to get down on the guys from IO, they make awesome games and gave me an awesome demo. Not to mention I’ve been a fan of theirs for years now. Hell, I’m the guy that liked Kane & Lynch 2! What I’m saying is, the deadeye mechanic in Red Dead Redemption was awesome. The fact that it has (damn well sure to some extent) inspired game mechanics in Hitman Absolution is even more awesome.

I’m not quite sure that I understand some of Agent 47’s other new abilities, like his Jensen-esque ability to see through walls, but I’ll suspend my disbelief because Hitman Absolution, much like it’s new “instinct mode”, looks absolutely fucking brilliant.

Headline image by Chad Lakkis


    • You don’t have to use it if you didn’t want to I’m pretty sure, if it’s anything like Conviction: Lightbulb Killer. Heck, I hardly used mark and execute in conviction, i preferred to do everything manually.

  • God, the hitman series was why I persisted with the Kane and Lynch series.

    Its like the first hitman. It was alright, but rough around the edges… but you could see what they were going for, you could see where they could fix this, tighten that and it would be better. Hitman 2 showed they thought the same way. Each time the games improved.

    So I thought “Hey, Kane and Lynch was a diamond in the rough. Surely they are gonna ace it with the sequel.”

    A year and a bit later, I haven’t gone back to it after my inital 4 and a bit hour play through + a brief stab at the multiplayer.

    A year and a bit later I still want to fight myself over whether or not I enjoyed the game.

    You’re tearing me apart, IO!

    • From memory I think a similar mechanic was in the first red dead game on xbox original (Red Dead Revolver circa 2004), so even older than Jurez and still by Rockstar.

  • I can’t stand Kane and Lynch. When you hold down the damned button and empty a clip into an enemy and fail to kill him, you wonder whether two of your fingers are props. It quite honestly took me almost a clip a person in the early levels.

  • So its nothing like Hitman blood money and they’re putting in stupid slowdown mechanics to boot. Well done IO

  • this game just keeps sounding worse and worse.

    I loved RDR, but I don’t think as many people are interested in the action aspects of the Hitman series as there are people whom love it for the stealth. There are dozens of third person shooters out there, why try to be like them? Be a damn stealth game.

    • They never show stealth in previews because its stimply not exciting to watch, splinter cell conviction was a great stealth game if you play it like the other games in the series but the way that was advertised it looked like it should have been called Splinter Cell: Gears Of Duty

      • No, they don’t show stealth in TRAILERS, because that’s marketing, and stealth doesn’t market well. Preview builds for gaming press are a perfect opportunity to show off stealth elements so they can relay them to the gaming public that’s reading about the game.

        The mark and execute function doesn’t seem to be anything used for stealth. they keep adding action elements and remain mum about the stealth.

  • Cool it Benson! Read Dead Revolver (not Redemption) came out long before Call Of Juarez or before the mechanic was introduced into splinter cell. If I’m completely honest, I preferred the original Red Dead as it was more story driven! However, I loved the new one, except for the dreary ending which killed me inside (and was an awful lot like LA Noire). I have a gut feeling that the new Hitman is going to be alot like Splinter Cell: Conviction. A good, sturdy, action-packed game that has been inevitably dumbed down to cater for the masses. Splinter Cell used to be one of the most complicated and intricate stealth games I’d ever played. You had to be careful of how LOUD you were!!!!! And in Double Agent, the aim was to kill as few people as possible!!!! But the new game was much louder and gory, tending towards a high budget Call Of Duty game rather than a humble stealth action game. Hitman Blood Money was sublime, I really do hope that they don’t dumb down the game and make it a bit too easy!

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