Q.U.B.E. Shows One Way For Indie Games To Get Money And Make It Back


How much does it take to make an indie game? How long until one makes a profit? The metrics on this kind of thing are always mysterious, but a new post on Indie Fund’s official website gives some enlightening information with regard to the first game funded by the small-developer investment collective to see release.

Q.U.B.E. got a $US90,000 investment from Indie Fund, which enabled Toxic Games to complete their puzzle platformer and release it on Steam last week. It took Toxic only four days to recoup the investment, meaning that they can repay that money and keep the majority of earnings from here on out. The Indie Fund post also notes that Toxic may be able to bring Q.U.B.E. to other platforms in the future.

We liked what we’ve seen of Q.U.B.E. around these parts. Luke Plunkett saw it way back when Toxic Games’ puzzle platformer was early in development and then Stephen Totilo saw it at last year’s PAX Prime. The difference in the look and feel from those two encounters shows off what a major infusion of cash from Indie Fund can do. Now the economics for Toxic and Q.U.B.E. are probably different from those of other indie games. But this cycle shows that indies funding indies can be successful, with good games and promising developers able to get games to players for something other than a $US60 price point.

Q.U.B.E. Recoups Investment Within 4 Days of Steam Release [Indie Fund]


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


9 responses to “Q.U.B.E. Shows One Way For Indie Games To Get Money And Make It Back”

Leave a Reply

Your email address will not be published. Required fields are marked *