Welcome to Show and Tell, a regular feature where we speak to indie developers about what they’re working on, what they’ve finished, and what they’re releasing. Today we're talking to Fraktalvoid, whose new game Speed Blazers is being released today on iOS!
Can you introduce yourself and tell me a little bit about your studio? Hi this is Chris Concepcion Director of Fraktalvoid.Pty.Ltd. Fraktalvoid is a small highly skilled studio and was established in 2010 starting as a art outsourcing company and then later turned to a mobile platform game development company, currently based Melbourne Australia.
What game are you working on at the moment? The Fraktalvoid team are currently working on two un-announced multi platform projects and continuing with Speed Blazers for iOS and Android!
We have had massive amounts of interest in Speed Blazers and we are totally keen to see the feedback from our fans.
Where and when can we play? Speed Blazers will be available on the APPLE App store from the 27th of January 2012. It is available as a universal release for the iphone, ipad and iPods. Speed Blazers will later be released on the Android platforms in the next coming weeks. The two un-announced projects will be projected for release in Q4 or early 2013. The two projects are visually rich in detail matching the quality of current generation consoles.
What’s next for your studio – any big plans? Our studio has big plans for the mobile platforms as well as expanding to online PC, console gaming networks and future browser games.
Fraktalvoid's team members are quite a talented bunch and dedicated. So we hope the next games we make, the gaming community will love and continue to play.
We later plan to expand to Tokyo Japan and move the studio to Brisbane Australia. It will take a while but we are sure confident and hope it will happen soon.
Any words of advice for those who want to get into the games industry? Getting in the games industry is super tough. Obviously a lot of employers are after super talented people that are dedicated, gets the job done and plays well with the team.
For people that want to be artists, best advice I can give is LOTS OF PRACTICE, research, learn to take critics from the pros and post only your best works to employers! As an artist myself I learned from my professional colleagues and by just looking up inspirations and actually trying it even if I was nowhere near the quality of some professional artists. Perseverance is the key, no matter how hard it is to create.
As for programmers show a demo of your tools you made. Show that you can program characters and something that is unique that will make the employer go wow!
I don't know if a lot of programmers would agree to what I am about to say but it is something I tell my students all the time. Do not bother showing them another Space Invaders or some pixilated side scrolling shooter, these have been overly done.
Game designers should show great attention to game play and create something unique and twisted. Step out of the box, draw out plans and detail every part of the scenario. Learn to collaborate with programmers and artists for they are the key people to give you more ideas and limitations.
For sound designers create tracks that are unique, original and create lots of variety. Sound designers are also responsible for great sound effects that match the artistic style with an explosive impact.
Finally do not ever forget to stay updated to the latest news, new games, gadgets and upcoming technology. This is why Kotaku is here and has fully supported us developers and gamers with all the latest news happening in the industry. Seriously THANK YOU!