Time Travel Opens Up Worlds Of Possibility In Final Fantasy XIII-2

Time Travel Opens Up Worlds Of Possibility In Final Fantasy XIII-2

One of my favourite features of Final Fantasy XIII-2, time travel allows the player and their party to jump back and forth between different eras in the game’s history, small self-contained ‘What If?’ scenarios filled with stories to experience and items to collect.

For fans of the Final Fantasy XIII setting, XIII-2‘s different time periods are a veritable smorgasbord of new background information, further fleshing out the fiction of the game. Each new area grants a fresh perspective on the world and its people, neatly tied into the main storyline in creative ways.

And for me? Well I am OCD about collectibles, so giving me separate locations with a set number of treasures to find appeals to me on a primal level.

I just wish there was a way to make the game play the Doctor Who theme every time that portal opens up. OOOOOOeeeeeoooooo.


  • Why not mention that it is only half a game with no ending and that if you wish to finnish it not only will you have to pay for DLC you will also need to wait and buy XIII-3

  • I’m keen to see what FFXIII-2 is like despite disliking the original, but it has to be said; this trailer is really dull. A few shots of a portal, shots of characters standing around and then a moogle jumping around whilst getting treasures.

    Square-Enix is usually good at making interesting trailers even if the game they’re based on isn’t very good. I suppose they should be commended on showing in engine and mostly game related footage rather than FMVs and cutscenes though.

    It’d be great if the structure of the game was similar to Chrono Trigger, but from what I’ve seen so far it looks more episodic in content/side-quest filled, ala FFX-2. Which is not necessarily a bad thing.

    • There’s a demo on PSN right now. For me, it was pretty much FF-XIII with QTEs. Oh, and encounters are random now with a “lead-in” time to try and get an initial stagger rather than sneaking up on things wandering around the map.

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