Dark Souls Creator’s “Masochistic” Approach


Dark Souls wasn’t created to punish the player — at least, not really. The game’s creative director, Hidetaka Miyazaki has revealed that the game was made for himself.

In an interview with EDGE Online, Miyazaki said that claims that the game was “sadistic” and “cruel” towards players were not quite true.

“If I had to say for myself, it’s actually the opposite. I’m more masochistic,” he said.

“I created Dark Souls while thinking about what type of game I would personally like to play. I wanted somebody to bring out a really sadistic game, but I ended up having to make it myself.”

Miyazaki said that despite not wanting to compromise on the game’s difficulty, they may have “gone overboard” with the curse in the game.

“Once you reached a quarter of your health bar, we didn’t think that anybody would be cursed further than that, and they’d be able to cure themselves,” he said.

“We expected very few people to reach 1/8th or 1/16th of their health, but it turns out a lot of people found themselves in that situation. When we balanced the game, we had all our testers play it, but after a certain amount of playing, test players get immune to all the difficulty in the game. We didn’t think it would ever happen. For people who did get cursed down to 1/8th or 1/16th health prior to the patch, I’ll say this: it’s an important experience you’ve had with the game.”

Difficulty was a bit of a problem for us when we played it, but there was nothing a lot of practice couldn’t fix. How did you find Dark Souls? Too hard? Not hard enough? Just right? Let us know!

[EDGE]


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