Great Moments In Video Game Humour: Let’s Make Out!

Great Moments In Video Game Humour: Let’s Make Out!

You want to know how Tim Schafer and Double Fine managed to generate more than a million dollars in Kickstarter cash? Look no further than this hilarious exchange from twisted platforming classic Psychonauts. Sometimes you just gotta make out.

Expect to see plenty of Schafer and friends in our weekly Great Moments in Gaming humour segment. He and colleagues Dave Grossman and Ron Gilbert are responsible for a some of the most hilarious gaming experiences ever gifted to mortal man from on high, from the point-and-click adventure The Secret of Monkey Island to the point-and-click adventure Day of the Tentacle.

Apparently pointing and clicking leaves a lot of room for funny bits.

But 2006’s Psychonauts is no point-and-click adventure. It’s a platform odyssey through the fractured minds of the campers and counselors of a summer camp for psychic children. Children like Razputin, the game’s hero, voiced by Richard Steven Horvitz of Invader Zim fame. Or Raz’s girlfriend Lili, who get excited by the strangest things.

The entire game is filled with side-splitting humour, courtesy of both Schafer and Eric Wolpaw, half of the beloved gaming commentary site Old Man Murray, who later went on to write the dialog for Portal and Portal 2.

But those are games for another week. Now pucker up!


  • I’m currently playing through Psychonauts for the second time and it’s awesome.

    When I first played it (just after it came out) I managed to mess up a portion of the early game.

    With a little bit of persistence you can use the spaced-out platforms and the fact that Raz jumps up in the air when he touches the water to get across the lake as soon as the main camp unlocks and do Milla’s training. If you do this, the story gets a bit muddled and you miss some of the interactions with Lily.

  • I’m 28 years old and played Psychonauts for the first time during Christmas 2011 (Steam Sale).
    I finished the game (and it wasn’t a speed-run) and thought very little of it (still do).
    I found the concept interesting, but my god was the actual gameplay boring! The music did nothing to lift my mood or game tempo. I’ve been playing and enjoying platform/adventure games since the 90’s and I felt like this entire game was more or less going around collecting arrowheads, cobwebs, memories etc. The game was way too easy – puzzles, action scenes and platforming all too easy.
    The characters didn’t have enough of a depth for me to want to learn more about them. Razputin only got interesting right at the end where his father pops in. Oh, did I mention how crappy the audio score is..?
    The humour…hmmm, if I was 14 when I played this game I think I would have fond memories of this game.
    This makes me wonder, why do so many people like this game? Is it because they played it when they were younger and now look back at it with fondness because of it? It has to be right? Pls prove me right…

  • I played this game when I was about 17 and didn’t like it, didn’t understand the hype over it. Sure it’s original, but that doesn’t necessarily translate to “excellent game”. It’s got the humor of an episode of Rugrats and a really ugly art style that’s hard to get used to.

    The featured clip is a good example of the humor of the game – that is to say, not funny at all and really boring to sit through. There are far more deserving game franchises that could be resurrected.

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