Half-Life 3 Art Is Thinking With Portals

Half-Life 3 Art Is Thinking With Portals
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If you need a Half-Life chaser after playing (or not playing) Half-Life 2 this weekend, take a look at these.

While drawn by two different artists, they both do the same thing, bringing the worlds of Half-Life and Portal a little closer than they already are.

The image up top is by Jade Law, while the image below is the work of Sergey Lesiuk.

Gordons happy life of testing [via Super Punch]

GLaDOS: wake UP mr.FrEEEEEman [DeviantArt]


  • I’ve had a thought – what if we, the gamers, are the ones supposed to make HL3? As so many games have been built by modding HL and HL2, maybe Gabe N has decided to get philosophical about it all and leave it to the modders and creative types who love the games?

    • I think if Black Mesa is anything to go by the fans and modders might take longer then Valve if it were a competition. Full conversion modding has become pretty hard these days since the skills are so transferrable into a paid job and you need massive, hard to coordinate and motivate teams to produce the same level of content as a major studio. I’m no expect, but I think Battlefield 2 might’ve been the last game mods were able to outdo the studio on content quality due to how the game was structured.

      • Oh yeah for sure, I think the sophistication of game engines has put serious conversion modding out of reach – but – (again being completely philosphical about the whole thing) what if this pushed talented bedroom modders to form collaborations and take it seriously and do a better job of it that the Black Mesa crew. Or then again, Valve could just make the bloody game.

  • I’d love a Black Mesa vs Aperture Science battle in HL3. You have to beat the enemies with the Gravity gun whilst they use the Portal Gun.

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