The game was made for people who are comfortable holding pens in their right hand. Righties, I think you'll have a great time with this game.
Dillon's Rolling Western is primarily for right-handed people -- right handed people who would enjoy something very different from Nintendo. This is no sequel. And it's no simple game. It's a tower-defence-action-game hybrid with role-playing game elements. It's a Western starring a new armadillo hero who would fit right in with Nintendo's other mascots. It's polished, full of missions and content. It looks great, too.
For $US10, it's a good deal and a breath of fresh air from Nintendo and co-developer Vanpool.
Except, if you're a lefty like me, you may not enjoy having to hold a stylus in your right hand while using the system's circle pad with your left. I tried just using my right thumb instead of a stylus. The screen wasn't responsive enough to my thumb. I tried attaching a Circle Pad Pro. The game isn't coded for it. I did get used to the stylus in my right hand -- begrudgingly.
This is a good enough game that even I, a lefty, will keep playing it. But, for once, I wish I was a righty.
Watch the video above for a lot more info about the game and a demonstration on how I played it as a lefty.
(I've searched and searched for a righty mode in the game. Can't find one. I've asked Nintendo for their advice for lefties who want to enjoy this game; none given yet.)