We’ve followed their journey from the very beginning and they documented the highs and lows of their project for us. Last night, the 96-hours that SeeThrough Studios had given themselves to make their game, Flatland: Fallen Angle, came to an end. Here is their game.
Two weeks ago, a small team of indie developers came together with one intention: to work like a professional studio, in each other’s presence, to make a game from beginning to end in 96-hours. SeeThrough had experienced failures in the past — a scattered team meant it was difficult to stay motivated, communicate a unified vision, and complete projects before everyone lost interest. In their latest approach, they decided they would work together, set a tight deadline, and see the project through to the end.
They also did one unusual thing: they set out to be as transparent as possible, sharing every insecurity, worry, challenge, and success with the world through their development blog and Kotaku Diary.
The result is Flatland: Fallen Angle — a dark game of polygons and triangles inspired by the 1884 novella by Edwin Abbott Abbott, Flatland.
The game is now available as a free download, named “The Curiosity Edition”, or you can pay what you want for “The Appreciation Edition” (which we strongly encourage you to do!). Both versions are available here.
We would like to congratulate SeeThrough Studios on completing this game and we encourage everyone to take it for a spin. Heck, consider making a donation!
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