Sony Boss: The PS Vita Must Have ‘Great Games’ That Are ‘Unique And Specific’


Speaking to Industry Gamers, Sony Worldwide Studios boss Shuhei Yoshida has claimed that Sony has learned lessons from its handling of the PSP, and will focus on providing unique experiences that can only be delivered on via a handheld console.

“People want great games, something very unique and specific to a platform,” claimed Yoshida. “And at the launch of PSP we were very excited about the large, beautiful screen, and a powerful processor that can handle graphics as good as PS2 games, but not much more. What PSP brought was the ability to play PS2-like games on the go, and that position was great for a couple years, but after new systems like PS3 or Xbox 360 came out, people got used to watching great graphics. So it’s not enough.”

I couldn’t agree more with Yoshida, and I hope that Sony and third party publishers actually follow through with this. So far the touch screen implementations in the games I’ve played have been a little superfluous — I would never use the touch screen in place on analogue controls in Uncharted: Golden Abyss for example.

I’d love to see more games use the back touch screen for some sort of central mechanic. I continued to play my DS as a result of all the unique games specific to the DS platform, whereas I gave up on my PSP shortly after finishing Loco Roco.

I actually think the PS Vita has a pretty strong launch line-up, but I’m really hoping for something to come along a truly define what the handheld can do. Here’s hoping.

PlayStation Vita: Sony Promises ‘Not to Make Same Mistake’ it Made with PSP [Industry Gamers]


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