Blizzard Axes 600 Employees, World Of Warcraft Dev Team Not Affected

Blizzard Axes 600 Employees, World Of Warcraft Dev Team Not Affected

Blizzard, the development studio behind the Diablo, StarCraft and Warcraft franchises, has laid off 600 employees, it said today in a press release .

Ninety per cent of the cut staff were in departments unrelated to game development, the company said. Blizzard does not expect the news to affect upcoming games Diablo III, World of Warcraft: Mists of Pandaria, or StarCraft II: Heart of the Swarm.

“In order to keep making epic game content while serving players effectively, we have to be smart about how we manage our resources,” Blizzard CEO Mike Morhaime said in a statement on the official Blizzard forums. “This means we sometimes have to make difficult decisions about how to best maintain the health of the company. We’re in the process of making some of those hard decisions now.

“We’re continuing to develop, iterate and polish Blizzard DOTA, Diablo III, StarCraft II: Heart of the Swarm, World of Warcraft: Mists of Pandaria, as well as other, unannounced projects. We’ll have exciting news to share in the coming weeks regarding Diablo III‘s release date, and will soon be holding a private media event to showcase the latest work on Mists of Pandaria. It goes without saying that we’re working hard to get all of these games in your hands as soon as possible.”

MESSAGE FROM MIKE MORHAIME [Blizzard — thanks Phil!]


  • it’s not like they could not afford to pay those 600 employees or anything it’s just that it’s more money they could have in their fat pockets…

  • Sounds to me like support staff is getting outsourced. Still 600 staff?? This changes my perception of just how big blizzard is!

    • lol, tomorrows headling… “Blizzard Hire 600 Staff… In India!”

      but yeah, 600 staff getting the chop, none of which was related to game development is pretty damn huge!

  • That’s… a lot. Should be enough for the government to say, “Uh, hey, what’s up with that?”

  • Wonder if this will affect their customer service as that’s where the layoffs are likely to be from.

  • interesting once you start hitting numbers on a calculator….

    works out to about 200k subs a month just to pay 600 peoples wages.
    makes you wonder how many active wow subs there are currently…

    • Apple now has Rhapsody as an app, which is a great start, but it is currently heermpad by the inability to store locally on your iPod, and has a dismal 64kbps bit rate. If this changes, then it will somewhat negate this advantage for the Zune, but the 10 songs per month will still be a big plus in Zune Pass’ favor.

  • Blizzard lost 600 employees (out of the over 4600) big deal, last year in Australia, we lost over 10 studios in (like Visceral Games, Team Bondi, THQ Australia and many more) but at least we’re grossing more than $700 mil per year and we’ll be at $2.5 billion in 3 years

  • Although I feel bad for ANYONE losing their jobs, and this huge sacking is simply for the CEO’s to keep their extra millions which they never use, I kinda feel that they sacked the wrong 600.

    The WoW team is pretty much just copy and pasting for every update, with very little game changing content, and people are gradually leaving WoW because of this. With the resources that Blizzard has at it’s disposal, a different MMO with high production values could “easily” be produced, and I’m sure it would attract more customers. These layoffs would never have had to happen in the first place if the devs weren’t so lazy.

    I know it’s cliched, but can you imagine a WoW with Guild Wars 2 or Tera-like gameplay? Made on a Blizzard budget? I know I’d play that, even though I’ve never touched a “true” MMO.

  • Be sure and let me know when Blizzard gets around to finishing Starcraft II, Ep 1. Can’t wait to get that LAN fired up.

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