Does This RPG Carry Its Own Weight?


When one great RPG was released only in Japan, people were annoyed. When two great RPGs were released only in Japan, they became legitimately upset. But when three great RPGs were denied to them, they got organised. This was the birth of Operation Rainfall, a public — and as it turns out completely successful — petition to get these three Wii-only RPGs localised in the west.

So great, right? Gamers win a victory and three amazing RPGs — Xenoblade Chronicles, The Last Story, and Pandora’s Tower — all come west. High-fives for everyone!

There’s just one small problem: one of these games is neither an RPG nor is it an “amazing” game.

Pandora’s Tower is simply a Zelda clone — a Zelda clone of respectable quality. You enter an elementally-themed dungeon, fight small groups of enemies, do puzzles to unlock doors and fight a giant boss at the end. Rinse and repeat. Moreover, combat and platforming are heavily based around a hookshot-like “orichalcum chain” and, like in Majora’s Mask, you must constantly be aware of the ticking time limit or find yourself with a sudden game over. Now, of course, none of these things make it a bad game — a bit unoriginal, sure — but not bad.

Yet lack of originality is just one of the flaws in Pandora’s Tower. The motion controls are problematic as both the platforming and combat are built around the orichalcum chain (which is aimed via the Wii-mote). Moreover, like many hack-and-slash games, it suffers from a fixed camera that seems to specialise in hiding ranged enemies just off screen and making some of the easiest looking jumps next to impossible.

But even these flaws do not make it a terrible game. What it does right, it does right. The story — especially the tone — is equal parts creepy, romantic and adventurous. The many ways you can use the chain in and out of battle, as well as the actual level designs, are quite inventive.

So in the end, the good and bad all balance out to make Pandora’s Tower an average adventure game; worth buying for fans of the genre, but nothing groundbreaking.

The same cannot be said for its Operation Rainfall companions. Xenoblade and The Last Story are the most innovative, exciting JRPGs to be released this console generation. Pandora’s Tower is far more lucky than deserving to be continually mentioned alongside the other two. But black sheep or not, who knows if Operation Rainfall would have ever gotten off the ground without it. After all, no one can doubt that it’s better to get two great games and one mediocre game than none at all.


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