Ever wonder how NES games like Ducktales were able to make that distinctive “echo” sound? Wonder no more, with this handy explanation.
NES Audio: Demonstrating Reverb/ Echo with Ducktales [Retro Game Audio, via Go Nintendo]
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Ever wonder how NES games like Ducktales were able to make that distinctive “echo” sound? Wonder no more, with this handy explanation.
NES Audio: Demonstrating Reverb/ Echo with Ducktales [Retro Game Audio, via Go Nintendo]
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Really? Total Recall is usually Lukes best work but heres a 40 second video with no explanation? Wow.
Huh..
I thought it was done with quantum physics, where the sound itself is exported to a nearby canyon, then the resulting sound is teleported over to a dimension where sound is sh!ttier than here, and then brought back to the NES to pipe into your TV, all at a very minimal latency.
This makes a lot more sense.
For another example of the same concept, listen to “The Dave D Taylor Blues” from Doom II.
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