It'll Take $900,000 To Make A Sequel To Wasteland

Wasteland, the post-apocalyptic role-playing game that has been described as the spiritual predecessor to the Fallout series, could be getting a sequel... if enough people are willing to kick-start the project.

One of the game's producers, Brian Fargo, acquired the rights to Wasteland in 2003 and now, almost 24-years from when the game was released, he has launched a Kickstarter campaign to help fund Wasteland 2.

Wasteland 2 has a funding goal of $US900,000. At the time of writing, the campaign has received just over $300,000 in pledges.

A donation of $15 or more gets you a DRM-free downloadable copy of the game for PC. Donations over $30 receive the game, a concept art book and a digital soundtrack by Mark Morgan. Pledges over $50 receive a full boxed copy of the game with worn cloth map, and an episodic novella on the Wasteland 2 world. The rewards increase in volume and value, with the top pledge of $10,000 including all previous rewards, an invitation to an exclusive private party hosted by key members of the development team, 50 copies of the game, and a shrine in Wasteland 2 to be dedicated to the backer. You can check out the full list of rewards here.

The team intend on making Wasteland 2 a top-down tactical game with six months of pre-production and a 12 month development cycle.

[The Verge]


Comments

    Seems like everyone is now trying to cash in on Double Fine Adventure's successful kick start.

      You say that like it's a bad thing.

        Not a bad thing, I was sort of just referring to Ellwood “Bunky” Bartlett's story.

        It will be when a bunch of people start cashing in on this and underestimate how much they need. It'll only take consumers getting burned a couple of times to kill off the willingness to hand cash out

      It'll be fine. This sort of thing is self governing. As pointed out by Bruno below, only certain people will pull it off. Wasteland 2 is actually the perfect sort of project for this, just as the Double Fine adventure is.

      Yeah, finding ways to make quality games without involving those money-grubbing publishers that everyone hates.

      Those jerks.

      I think of this as more of a good thing. It got people talking. There are new ways to fund their projects. I only hope Joss Whedon does it to fund and finally finish Firefly.

    I like how this is Kickstarter thing is catching on, for a while there it seemed like only a guy like Schafer could pull off, ie. being a huge name in video games, and totally awesome and not a douchebag. But sweet, more croud-sourced funding ahoy! Stickin' it to those evil baby-eating publishing companies, etc.

      To be fair, it probably *is* something that only people with established reputation can pull off. Brian Fargo is pretty well known among old school cRPG fans.

        Am I the only person that thinks "cRAP" when I see the abbreviation cRPG?
        (NB: I don't actually think they're crap, just a poor name)

        Yeah, I guess Brian Fargo is a bit more obscure than Schafer is though. Schafer's a real personality, I think he was the perfect person for this kind of thing. I just think it's good that someone with less of a public profile, but just as good a portfolio, can do this as well. Without having to be as bombastic as Schafer.

        I profess my ignorance about who Fargo was before now though. It might have something to do with the fact that I was born the same year Wasteland came out...

      Keep in mind it hasn't been pulled off yet (at least not on the Double-Fine scale). At the end of the funding phase they don't take the $900,000 to the shop and buy the components to make a game. They've still got to make the game and do it all on budget (something developers aren't great at when given this sort of freedom).
      There's always going to be a danger with these projects that the people raising funds make mistakes, face setbacks or simply under-estimate the funding required for the project.

      The system is a great new way of doing things but I think it's going to take everyone getting burned before we can really judge how workable it is for non-famous developers.

    Just pledged $100. Would have spent more if I could afford it. I want this game so bad.

    This looks worthwhile.
    I'll donate soon, keen to see what they come up with.

    That cover art is still one of the best game covers ever, love it.

    I wonder how long it will take for this kickstarter thing to evolve into a crowd sourced investment program, I'd actually get behind it if that were the case.

      I talked about that very thing with some friends. It ends up being a non-sanctioned stock market, though. You'd get into a lot of legal trouble.

      What I'd be more interested in is the eventual crowd-sourcing the game development. Take contributions not just of money, but of art and sound assets. Can you imagine if you had copyright-free donations from contributors (good ones being contacted for perhaps more work - even if only rewarded with a copy of the game)?

      Set out some requirements (size, angle, pixel count, alpha, preferred colour scheme) with some examples of the general artistic direction, provided by on-staff concept artists. Get a few thousand contributions in, filter out what you like/don't like, contact contributors for more of the same or simply edit what you have, enough to make it usable, ensure files come as the original .PSD with layers... Thousands of man-hours saved on art. Same for sound.

      The catch is, of course, plagiarism. Someone rips something that's NOT stock sound, submits it as their own work for trolling/undeserved props, and BAM. Entire game suffers, come lawsuit time.

      Where it might work best is voice-acting. Put out some scripts, receive submissions for a few lines... all of a sudden you have voluntary contributions from a cast of thousands, instead of all your bit-part NPCs sounding like the same few voice-actors. (Play SWTOR or Dragon Age or Mass Effect and you'll know what I'm talking about.)

    The fact that they are offering a cloth map shows just how well they understand their target audience - well played.

    People, you're forgetting the most important thing about Wasteland. MICHAEL A. STACKPOLE AKA CORRAN HORN.
    /end star wars nerdgasm

      You automatically get 40000000 points for writing "Corran Horn" on your keyboard.
      *high-five*

    Well I know one of the things I'll be doing with my money when I get paid, definitely want this made

    Get behind this guys! This is a great new model, cut out publisher pressure and build games that gamers want!!

    Backed

    Definitely backing this once my *shudder* monthly pay goes in tomorrow.. WASTELAND

      Why wait? The money doesn't come out until the deadline ends :)

    They had me at Wasteland sequel

    you had me at "worn cloth map"

    I actually love the concept of Kickstarting games. One problem we've always had with titles was the meddling execs screwing with games they don't understand or like and this neatly sidesteps the problem. There's no "cut for time" issues, rushed releases, or sudden project cancellations; just the money going right to the studio so they can get to work with a fixed budget that can't get slashed for relatively mainstream projects (just as a general descriptive term, not a smug hating thing) the producers think will sell better

Join the discussion!

Trending Stories Right Now