Mass Effect 3 Has Serious Intimacy Issues

Don't get commenter KillerIri5h wrong; he loves Mass Effect 3. He just wishes the game would love him back just as accurately. What does that mean? Find out in today's Speak Up on Kotaku.

Could someone ask Mass Effect 3 to stop looking away from me?

Mass Effect. This series is one of the reasons I got into video games. More to the point, it helped show me what area I wanted to focus in on in my career. So I would definitely classify myself as a fan of the series. Mass Effect 3 however has been a bit disappointing in a large area... the animation.

(For the most part this is a spoiler-free piece)

This is a huge surprise to me actually. I know the first Mass Effect suffered issues when it came to textures loading. Mass Effect 2 had some clipping issues here and there (but nothing too major). But Mass Effect 3 has some serious animation issues when it comes to certain dialog scenes.

Okay, let me give you an example; for my first play through, I'm playing my fem Shep and Liara is her love interest. When you're on the Normandy talking to her, Bioware did a pretty good job adding in those little lovey cute things that you do/say with someone you care about(you know, the stuff you wouldn't admit to doing here on the internet forums). It really fleshes out the relationship and makes them feel more like a couple than just a "hook-up" that happens at the end of the game. So, *slow clap* bravo Bioware. Love it. But suddenly, my Shep and Liara's head pop back and forth. Or their head look-ats are now focused intently on something off screen, while the dialog suggests they're talking about something intimate (later figuring out for some odd reason their heads are glued to wherever Glyph is).

The character position information appears to be off from what the animator made to how it was implemented in-game. So now the characters that are supposed to hug are now clipping into each other or not touching at all. Next time you play, just watch how after a cut-scene ends, how Shep and the NPCs will "pop" to different places ever so slightly sometimes.

Notice how this isn't a complaint about story, or not enough options, etc, etc. I understand making a huge game of this scale; you're still not going to be able to get what every single person wants in the game story wise. And the animations I'm focused on aren't tiny little side-quest stuff you're getting from overhearing a conversation on the Citadel. I'm talking about main quest stuff here. Relationship building cut-scenes that Mass Effect has become famous for. Stuff that clearly has a lot of thought behind it... but gets killed by animation glitches and bugs. Which is horrible, because I want to experience this story, this game, as it was originally intended. So what happened?

Let me be clear though, in the end, I still like the game. I think it's impressive what they've been able to pull off over the course of 3 games. I also recognise being a "fan" gives way to forgiving certain mistakes or over-sights others might see. It just sucks whenever I find myself getting lost in a character's story, that I'm reminded I'm playing a game when heads start popping all over the place. I guess the final question is; who else is seeing issues like this? Is this just a strange coincidence on my part? Some odd Clue board game-like mystery where I'm the only one holding the cards that point to Fem Shep with Liara, in the Normandy Library, using the Xbox 360?

About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run.


    Yeah a few times when talking to Liara my Shep seems to be having a kneck spasm and keeps looking far left and then far right when Liara is right infront of him. This is usually the sort of thing bioware takes really seriously so its a bit strange.

    I've been having the exact same problems... Especially the one where both shepherd and liara are staring at glyph randomly. Haven't noticed it with any other characters yet, though

    The Mass Effect series has given me the impression that we can't have everything (animation, textures, framerate, cinematography, level design) in one game on current gen consoles. This being due to either hardware constraints or simply unavailable time and resources in develpoment.

    It's like Mass Effect 3 has sacrificed animations and framerate in gameplay for huge gains in level design and gameplay in general.
    Similiarly, the cutscenes (interactive & non-interactive) are generally constructed brilliantly but you will glimpse the uncanny abyss every so often - but hey, that's video games.

    Mass Effect is a flawed series but I love it.

    P.S. I thought adding Vega in ME3 was going to blow. He is actually quite a groovy chap. wd bioware, wd.

    I've had the same problem on PC, I've also had more annoyingly problems at the end of conversation scenes where if Shepard has moved in the slightest from where I had him/her, I'll become rooted to the ground unable to move. Only loading a previous save has helped me (and fixed some regrettable gameplay choices) get moving once again.

    Also, is it me or does Shepard, male, run as if he's had his knees broken and someone is trying to correct this by place a metal rod into him as a haemorrhoid cure?

      That's actually fairly possible given the events at the start of ME2.

    On xbox I saw this issue when my shepard met with kelly chambers
    They went to hug, but didnt get within 2 feet of each other!
    it was like they were each huggin some invisible person of to the side, was terrible animation.
    But honestly thats the only time I've seen anything shoddy in about 10 hours gameplay so far.

    Same exact thing happened to me. Playing on Xbox 360.

    I got one HILARIOUS bug when wearing the recon hood.
    In conversations, when it removed the helmet for social purposes my Shep had his lips squashed in giving him permenant buck teeth and a stupid grin.
    I started to imagine my Shepard as a mouth breathing neckbeard with a lisp :P

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