Mass Effect 3: The Kotaku Review

Mass Effect 3: The Kotaku Review

The first time I started to tear up a bit, I’d only been playing for two hours. Because of the vagaries of the review process and pre-release games, I was playing a newly-created Commander, rather than importing the adventure of the Shepard I played in Mass Effect and Mass Effect 2.

About two hours in, I stumbled unexpectedly onto a memorial for those members of the Normandy‘s crews who had been killed in action somewhere along the course of previous adventures. This Shepard — while still all fire and determination — had neither made the same decisions along the way nor had as good luck as my “real” Shepard. There, etched on the memorial, were the names of many lost who I as the player remembered saving.

I wanted to weep for them, then. I wanted to be out of this alternate reality where so many good people were gone, wanted to go back to my Shepard, where I had kept people safe. But for Eve Shepard, my new Commander, this was reality. And so she and I set our jaws and marched grimly forward. War, this game was only beginning to teach me, has terrible costs.


Here are the real questions everyone has: did my favourite feature from Mass Effect come back? Does my favourite skill from Mass Effect 2 carry over? And what about the romantic relationship I chose, or my favourite companion, or that great gun? Is it my Normandy, my Citadel, my galaxy? Do my choices matter? Is this, in short, truly the Mass Effect title for which we have all been waiting for so very many interminable months?

Yes. Yes it is.

Mass Effect 3: The Kotaku Review
WHY: Because technically, it’s a smooth next step in a well-loved franchise and narratively, it’s still haunting me days after finishing.

Mass Effect 3

Developer: BioWare Platforms: Xbox 360, PlayStation 3, PC Release date: March 6 (North America), March 8 (Australia), March 9 (Europe), March 15 (Japan) Type of game: Third-person shooter / RPG

What I played: The entire single-player story, on PC, with no DLC

My Two Favourite Things

  • Character writing. Shepard has some truly fantastic moments with friends and allies.
  • Sound design. It’s easy to overlook but that reaper sound adds a remarkable dimension.

My Two Least-Favourite Things

  • Amped-up sex appeal dropped in to some character designs for no real reason.
  • One particular reaper fight that was just keyboard-smashingly frustrating.

Made-to-Order Back-of-Box Quotes

  • “If you don’t get a little emotional at least once, you might not have a soul.” – Kate Cox, Kotaku
  • “I still wish we could have seen Elcor Hamlet.” – Kate Cox, Kotaku

This is Mass Effect 3: The Reapers have come, just as Commander Shepard spent two games trying to warn everyone they would. Most species’ homeworlds are burning, all around the Milky Way. This still-mysterious alien race is a genuinely existential threat, and the odds of full victory against them are inescapably slim. Even if they should be driven back, billions — perhaps trillions, or more — of lives will be lost in the endeavour, and Shepard bears the weight of that loss more than almost anyone else.

This is also Mass Effect 3: Commander Shepard and a half-dozen of the galaxy’s finest are personally going to kick. some. arse. The no-nonsense Commander has the human Alliance’s fastest, stealthiest ship at her disposal, and as the Reapers invade, she and her hand-picked crew are out to unite every alien race in the galaxy and save the damn world once and for all.

And this is Mass Effect 3: In this hybrid third-person cover-based shooter and RPG, the player takes on the role of Commander Shepard (available in both male and female varieties). Shepard is an Alliance Marine in this heavily populated science-fiction universe, humanity’s finest leader and soldier. The player can choose from six different character classes, each focusing on a different set of powers, tactics, and weapons. Shepard’s reputation precedes her, as choosing either paragon (diplomatic) or renegade (success at any cost) options in dialogue and in missions adds new ways to charm or intimidate her way through conflict. Now, in the capstone of Shepard’s trilogy, it all comes down to one final battle for survival against a massive alien threat.

Every action the Commander does or doesn’t take influences the Galactic Readiness meter, which the player can access from a console on Shepard’s ship, the Normandy. Here, Shepard can see the total effect missions have had on the status of every surviving spacefaring species. The higher the number, the stronger the chance for allied forces of civilisation to take down the reaper threat.

To see every detail ME3 has to offer would take playing through many, many times. The end result of three games’ worth of “either / or” choices certainly isn’t an infinite set of possibilities, but there are still quite a few of them. The presence of certain supporting characters, for example, is mutually exclusive, since Shepard had to choose for one or the other to die during the events of the first game. (Even a newly created Commander must pick one or the other up front.) Similarly, the number of times Shepard must choose one side or the other in an irreconcilable debate, in the third game alone, is staggering.

Indeed, the word of the day is “choice.” The Mass Effect franchise has always rested on the idea that the player gets to pick Shepard’s path, and in this last instalment BioWare seems determined to give the player a small array of options for almost everything. Are conversations not your thing? There’s an option to make them into cut-scenes. Is reflex-action combat too challenging? There’s an option to make it significantly simpler (you only need to bother taking cover in the hardest of fights). Like your helmet? See it in cut-scenes. Hate it? Turn it off.

Shepard’s casual wear and combat armour are both customisable, almost exactly as in ME2, but weapon upgrades hearken back to the first game. Every gun has a series of upgrades, I through V, that can be purchased in stores or on-board the Normandy. Each of the five possible gun types also can be equipped with any two of five modifications (each of which has levels one through five; there’s a theme here), which are both found and purchased parts. The advantage over Mass Effect‘s original system is that the many varieties of weapons, armour, and upgrades are clean, very clearly delineated and don’t end up being a massive inventory to haul around. Buying an upgrade from M-92 Mantis III to M-92 Mantis IV? Congratulations, that III you were carrying is now a IV, with its same, current modifications attached; it’s just more powerful now.

Mass Effect 3 is very much the sum of its parts — but those parts also include two previous games. As promised, it really does blend the better features of Mass Effect and Mass Effect 2 into a solid whole. Skills, items, art direction, characters, locations… in every element, a player who has come through the whole trilogy will be able to spot the union and balance of the previous two titles. The clearest way to see this “1+2=3” philosophy at work is in the locations Shepard can explore: for example, the spaces that are available on the Citadel or on the Normandy. Certain areas and ways of getting around have come in from both games, with locations old and new brought to life in vivid ways.

One place where Mass Effect 3 has been streamlined over its immediate predecessor, though, is in galactic exploration. Shepard no longer needs to scour the galaxy for mineral resources (perhaps the Alliance has finally provided all the necessary iridium). However, a number of planets and systems do still hold various missions and war assets. Unfortunately, they also hold reapers. Fast, angry, deadly reapers.

In lieu of scanning every planet in every system individually, the Normandy can essentially put out a medium-range ping upon entering a solar system. Points of interest and planets with points of interest then become highlighted, and the Normandy can then launch a probe (which no longer need replenishing) onto those particular worlds. While strip-mining aficionados will no doubt be disappointed, the detailed historical and geographical entries for every planet found are still present for the player to read.

All of this said, EA has been very clear that a player new to the franchise can start with Mass Effect 3 with no ill effects (sorry), and it’s true. If the player is playing a Shepard new to ME3, the game does a good job of dropping in enough information about what has come before to give a sense of history and relevance to characters, locations, and species. Dialogue options include asking for background on the story so far, and navigational and combat tips in the first hour or two (also optional) do a good job guiding the player into gaining a feel for how the game handles. The controls and mechanics are all very well-refined now and it’s an easy game to pick up and jump straight into.

But the truest, deepest emotional impact in the game comes from syncing Shepard’s past experiences with the player’s. When Shepard expresses warmth and relief on encountering an old friend like Dr. Liara T’soni, a player who has already been through 40-80 hours of adventures with her is much more likely to feel similar warmth and relief to go with. A player who is new to the franchise will be more removed from the world, its characters, and the many references large and small that weave it all together.

And really, Mass Effect 3 is, at its core, an emotional story. No matter the choices that have come before, and no matter the choices made in this game, the toll of the conflict weighs heavily on Shepard at this point. The consequences of a galactic-scale war are staggering, and in many cases for the Commander, the best available option is only marginally less dreadful than the path not taken.

That set of “good” and “bad” choices has always been at the heart of the entire Mass Effect story, forming paragon and renegade paths for Commander Shepard to take. Yet from the first moment of the first game, it has been a tremendous disservice to the franchise to associate paragon and renegade options with “good” and “evil” choices. Rather, both are effective in different ways. Along the course of the first two games, I came to think of them roughly as the “love me” and “fear me” schools of leadership.

I developed a bad and lazy habit, over the first two games, of choosing Paragon options whenever I didn’t know what to do in a given situation, figuring they’d be most likely to map onto what I considered the good and right option, or at least the correct tone. I like to be kind, and I like to be diplomatic, and it became a little too easy to let the position of a remark, on the dialogue wheel, substitute itself for actual thinking. That instinct did not serve me at all well over the course of Mass Effect 3. “Kind” and “correct” are not always going to be compatible. Another hard lesson, often repeated.

Action and inaction, too, are both shown to be kinds of decisions. The difference between, “I killed [someone]” and “[someone] died” is oppressive, and through actions taken or not taken, both Shepard and the player have to grapple with it.

For all that it brings two games’ worth of experience and polish to its design, Mass Effect 3 is not perfect; no game is. Every rare now and again I did encounter a graphical glitch, such as a squad mate briefly becoming invisible for a two-line conversation. The use and abuse of lens flare effects had me humming the Star Trek theme and cracking J.J. Abrams jokes while I explored, and I found myself mildly disappointed that there were no longer decryption or hacking tasks of any kind.

On the story front, certain “surprise” plot twists seemed, to me, to be broadcast in flashing neon lights hours before any character managed to wonder about them. Occasional conversations take a left turn at hackneyed, run off the cliff of cliché, and explode into a glorious wreck of pompousness. And I wish that a few “old friend” characters had better, more fulfilling cameos, while I could have done perfectly well without some that were in the game.

Most of all, I am absolutely sure that fans will be talking and arguing amongst themselves at length about the entire final act and the ultimate conclusion of the story for months, if not years, to come.

But Shepard’s story — the story of this one leader, the reapers, and the galaxy-that-is — had to come to an end somehow, at some time. Mass Effect 3 is definitively the conclusion of that story, and with every moment I laughed aloud, with every moment I sobbed, and with every moment I shouted extremely unprintable words I knew that it was worth the wait.


A final note about multiplayer: Due to some factors of the pre-release review process, I was unable to see how multiplayer missions with a whole wide world full of players ultimately integrated into the full, final game. It is indeed entirely possible to complete Mass Effect 3 without playing a single online round, but it’s not necessarily the full experience. The review will be updated approximately a week after launch to incorporate multiplayer impressions.


  • No Steam release, have to use Origin…that should be enough reason for any respectable games journalist to say no. But it is KotakuUS and no such thing exists.

        • Are you one of those fuckheads that hates every company for being money-hungry, except for Valve, even though they’re money-hungry?

          • I think thats an over simplification. In one sense your right in that Valve is also money hungry – all companies need to make a profit. However, there is a difference between how EA and Valve do it. EA do it by gouging at every opportunity (what most people mean by money hungry), whereas Valve (and GoG) do it by providing a good service and lots of freebies to generate good-will. One strategy generates strong shot-term profits, the other good long-term prospects. In an industry as fickle and exposed to piracy as gaming, I think EA’s strategy will be their undoing.

        • To be honest I don’tlike steam at all. My justification I bought total war shogun 2 and found installing it via steam complete and utter shit. I would like to install my pc games without the need of this client. Feel free to judge but steam sucks my first impressions aren’t good. I mainly spend my time on ps3 and a small amount on my pc

      • Actually it is far worse. It lacks most of the features Steam offers despite only being two years younger. It maintains regional pricing on EA games even though EA have direct control over said pricing, Valve on the other hand have no say in the pricing of products not produced by them but are fair with pricing for their own games. In the T&C’s EA stated that they can revoke your license on any game you have if you haven’t played it for any set period of time as deemed long enough by them. If a game refuses to install on your account despite using two different computers and reinstalling OS’s and such on both they won’t refund you money whereas Steam will help in any way they can when it comes to tech issues…

        • and ive yet to encounter any of those issues.
          where as with Steam ive encounted random un-installing of games and huge slow down issues when a down load gets to 90% complete *hurr durr, lets go from 1.5mb/sec to <100kb/sec just to f with you*, yet with Origin, it stuck at 3.5mb/sec for the whole session

          • So you have all the same features on EA’s client as you do on Steam? I mean EA have far more money than Valve. It wouldn’t be hard to match Steam right? Maube you have a newer version than I do. Also, you can buy EA games on your Origin client at the same price as those in the US? Tell me how you do that, I’d like to know.

            Should I continue?

          • I don’t believe Origin was made to directly compete with Steam but merely a tool to scramble the advantage Steam has over it’s Publishers and Developers as EA has obviously seen Steam as a problematic Monopoly in the future.

            Pre-Emptive strike you know?

          • As a pre-emptive strike, don’t you think they’d rely on something other than forced exclusives if it was worth the while for consumers?

          • Also, you should know that the download scenarios relate directly to the deals EA and Valve would have with the Telstra owned and operated hardware that is behind the servers you download from.

          • Did anyone here actually come to read the review? Or are we just discussing the pros and cons of origin. Stop feeding the trolls they thrive on your frustration. Excellent review by Kate, I always look forward to reading Kotaku’s opinion on games. Not that it would have persuaded me not to pre-order this game. 24 more hours till Australia’s release. I can’t wait!

    • Chazz, you pop up a lot in comment sections and I don’t think I’ve ever seen you type out anything with a modicum of positivity. In other words, geez you bitch a lot. I’m not a fan of Origin, but it does it’s job well enough. Getting on your high horse about “Oh but it’s only on Origin, how can you possibly expect someone of my calibur to lower myself to using such an inferior service?” doesn’t make you a discerning user, or even well-informed. Instead you just leave a little sanctimoneous message about how irretrievably sub-standard KotakuUS is and whine about how much better Steam is. Steam is far from a perfect service provider. Of all the crippling issues a “respectable” games journalist should worry about and you pick out the service the game is provided on? Tch, words fail to describe the pettiness of that whole attitude.

      TL;DR? Chazz, you irritate me.

      • tl:dr..blah blah blah

        Maybe look into what I said about Origin. Even if I bitch a lot (which I do, I can’t help it. I’m a realist, I call a spade a spade instead of sucking arsehole like most others), nothing I say about Origin or it’s poor service is opinion based, it’s all pure fact. ALL OF IT.

          • Being a self-righteous dick about things does not equate to realism. Nor do such attempts at cynical critisism elevate you to an intellectual level that is inherently superior to others. It actually equates to being a self-righteous dick. Origin works fine for me and has been about as stable as Steam. Don’t be so arrogant as to think that your experiences and opinions are the “realistic” or “true” ones. You, my friend, are no more intelligent or well informed than many a commenter.

            Sure, voice your opinons, I’m not saying you shouldn’t, just be less condescending all the time. And I do mean ALL the time. You’ll come off a lot better if people interacting with you don’t get the vibe that you think you’re so much better than they are.

          • “So you have all the same features on EA’s client as you do on Steam? I mean EA have far more money than Valve. It wouldn’t be hard to match Steam right? Maube you have a newer version than I do. Also, you can buy EA games on your Origin client at the same price as those in the US? Tell me how you do that, I’d like to know.”

            I’ll just copy and paste that for ya.

            Oh and this;

            “Also, you should know that the download scenarios relate directly to the deals EA and Valve would have with the Telstra owned and operated hardware that is behind the servers you download from.”

            Please feel free to tell me what of that was opinion.

          • Perhaps Origin doesn’t want to be EXACTLY like Steam. If it did, there would be even less incentive to use it as opposed to Steam. From what I’ve seen, Origin is currently aiming at providing a streamlined purchase and play business model. It works quite well. I bought ME3, it registered instantly, I pre-loaded it and now it will be ready upon launch for me to play. I don’t care if I don’t have such a large community facility, the only reason I use it on Steam is for an alias and profile pictures.

            Secondly, you act as though it is an abhorrent concept that EA, which owns the rights to Mass Effect and all other EA games, shouldn’t feel obligated to work through a third party provider in order to sell THEIR OWN PRODUCTS digitally. Steam has held it’s monopoly on digital distribution for long enough now and we live in a capitalist society where competition is required and expected.

            Finally, tying in with that last point, if EA and Origin manage to wrangle themselves a better deal with Telstra than Valve then that’s entirely fair play to EA. Valve is a competitor, EA worked to get a better download provider, as they should. Thus you’re thinking that this is somehow a point against EA is illogical.

            Voila, stop and think about other options and opinions before you flounce about like Lord Chazz, Ruler of All Truth and Knowledge, because you’re far from it.

            Again, not saying you can’t voice your opinions, just try not to be so poncey about it.

          • What the hell did you just say? None of it makes sense…

            EA got a better deal with Telstra so they offer a lesser service than Steam and charge regional prices for their own content whereas Valve don’t?

            Steam has a larger quantity of games, better support, more features and is less consuming on PC resources. Where exactly are EA going with their client to provide competition? Make some sense!

          • But from my experience and apparently from Mark’s as well, Origin provides a more stable and reliable download service than Steam, hence the better deal with Telstra and- Oh wait, you just reminded me why I hate arguing on the internet. I stop caring.

            Just, try to be a little bit less of a whiny one. Not everything is going to the dogs. FACT.

          • I think this topic has been derailed a bit – but this isn’t competition. EA would have to continue selling on Steam and Origin for that to be the case. By exclusively using Origin they’re actual reducing competition: use us or no ME3 for you.

          • Another person who gets it. But then again, not everybody can see the bleedingly obvious.

          • Hah. There’s a difference between being a pessimist and a prick. However, you’re a bit of both.

        • Oh. My. God. SOMEONE IS BEING NEGATIVE IN THE COMMENTS SECTION OF A GAMING BLOG!!! I’m going to call every single person I’ve ever met and inform them of this TRAVESTY!!! My life will never be the same after this.

          But really, thanks for the entertainment, guys, you made me giggle. 🙂

          • Don’t be sarcastic!!! Be outraged!!! I was controversial!! I need your outrage to live!!! Without it my life is nothing but booze, women, guitar and 9gag!!

          • It’s hardly devestating to me m0sh. I just see Chazz complaining on Kotaku a lot and yet his repeated whinings shows he continues to read the site anyway. That coupled with his being on the “Let’s all hate on Origin because it’s new and we don’t like it” bandwagon made me a little peeved. Just because I commented doesn’t mean it’s outrageous. Just that it’s a recurring annoyance.

          • Been using Origin since it’s first form; EA Downloader since 2005. I’m sorry that 6+ years of disappointing first hand experience isn’t enough for you.

          • Chazz ain’t the only one drinking down the haterade here, I’m beginning to think that being a negative nancy is a part of being a gamer, especially the male variety.

            But still, carry on gentlemen, I command you to keep arguing for my viewing pleasure!

        • You’ll be interested to know that even though I frequent the comments section of this site, you’ll find that there are times where several days to a couple of weeks will pass without so much as my IP touching this site. Does that not count as doing something else by being elsewhere?

          • I can and am positive about plenty of things, but those articles tend to get lost on this site because they don’t cover issues that most people comment on. It is pure coinky-dink that the the subjects I’m most negative on draw the most attention from the public.

      • Also, I am positive about quite a lot of things, but it’s my negative remarks that garner the most attention.

      • I love your avatar! Also, I appreciate what you said. Mordin is a ridiculously awesome character and my absolute favourite in ME2. Mordin > everyone. He is a prime example of how every person should be.

    • they should release blasto as a dlc character imagine that a women in every port and a gun in every tentacle

  • I doubt I’ll be doing any sobbing and crying since I will be a renegade I will tell people to screw off, I will maim instead of show mercy I will be blunt and to the point.





  • some things you might like to know.

    the game doesnt import your face from the mass effect 2 so if you have your face all fucked up and red it wont be in there.

    you cant enter the oposite sexes bathrooms anymore

    they shove the whole being able to be gay thing down your throat.

    they will intentionally kill of characters constantly just to try and make you feel sad. not because its cool or adds to the story its just to try and make you feel sad.

    all the new characters you get suck but hey they dont get killed of early like most of the good characters from 1 and 2 so you better start liking them.

    most of the characters from 2 dont return to your squad.

    if it wasnt for the fact that mass effect 1 and 2 were so god dam good i wouldnt buy this game but i have to know how it all ends even though i alreayd know the ending is terrible.

  • The review doesnt talk about the game from the perspective of someone who hasnt played ME1 or ME2. Do you think the storyline has anywhere the level of significance if you haven’t played the others.
    I’m in two minds playing ME3 without playing the others means you wont really connect with storyline or its a lot of time dedicated to one series and well i have some what limited time at the moment.

  • no alot of npcs will reference stuff about it its not an option. sometimes its ok thats done in a tastefull way sometimes its. YOU WANNA COME HAVE BUTTSEX WITH ME SHEPARD YOUR SO HOT ME LOVE YOU LONG TIME.

    • Then take that erm…stuff.. being “rammed down your throat” as a compliment. Clearly Shepard is a studly studmuffin of galactic proportions 😛

    • I can just imagine the vivid propositions forwarded to Gay Shephard.

      Jacob : So do you like Chocolate?

      Urdnot : No not Genophage, are you gay?

      Kaiden: Press A or X to commit Necrophilia

  • Considering your download issues rely on multiple factors, only one of which relates to client (and is the most minor of factors in download speeds)…it’s a moot point so again, Origin has NOTHING in it’s favour.

    Great story, mate.

    I look forward to you showing the facts I present as not being fact at all again. It gives me a good laugh as you refuse to acknowledge most of what I say.

  • LiamDJ; I’m going to sum up everything in one post for you. You seem to be a tad slow, so that’s why I’m doing this.

    Download speeds vary. Bad Company 2 via EA’s client (what name was it under then, EA Link or something?) took 3 days on an ADSL2+ connection (this is the game I purchased through their store that wouldn’t work on my tower or my laptop despite software to OS reinstalls, the game that EA wouldn’t refund my money for) Downloading it on Steam during a sale took two hours including installation. The BF2 ultimate collection took just over 24 hours via the EA client. Games twice the size downloaded in 3 or less hours on Steam. So what I mean by that is download speeds mean NOTHING since there are MULTIPLE factors that are involved that aren’t client related. So Steam and EA can’t compete on that behalf.

    Besides that, Origin has less features (and even the shared/similar features are lesser than what Steam has on offer), less games, regional pricing (which EA are in total control of) and that is it. Origin offers NOTHING to compete with Steam other than forced exclusives based on a disagreement that is a total lie. (The DLC argument from EA was disproven by Codemaster DLC for Dirt 3 that was and still is exclusively available on GFWL coming out AFTER the uploader/developer T&C update that EA claimed stopped them from selling DLC exclusively through their shops.)

    Origin offers nothing over it’s “competition”. It is not a new service. EA has had an online client since 2005 and the ONLY differences between Origin and the last iteration of EA Downloader are the name and the changing anything green to orange. GUI animations and buttons and layout are IDENTICAL. So can you PLEASE point me in the direction of anything that Origin does that is worthwhile for the customers?

    • “So can you PLEASE point me in the direction of anything that Origin does that is worthwhile for the customers?”

      Well people can buy ME3 through them – that’s pretty worthwhile.

  • I should have expected this, being Kotaku and all, but the first paragraph of this review contained a spoiler that immediately made me stop reading. Some may find it minimal but I reckon a lot of hardcore fans of the series may not appreciating knowing that in the slightest before playing the game…

  • I would really like to know if anyone here defending origin has used it for an actual online game.

    Battlefield 3 seems to run a new instance of itself via Origin every time you change servers.

    From the 6 people I know who have BF3 all of them without fail suffer through Origin at least several times a week. Sometimes it instantly disconnects you after you join a game with the informative words “You have been disconnected from Origin” other times it will just flat out not run after the first time and you have to close Origin and Battlelog and restart it all.

    Sometimes it just wont authenticate you at all and tell you its alright because it has put you in offline mode.

    You can say maybe I just don’t know how to use a computer but all of my friends with BF3 have experienced this. I left out the ones that could be unique and rare failures such as the time it deleted all my games or the time it told me my password was invalid even though I could log into EAs store with the exact same credentials. It also failed to install BF3 when I first bought it multiple times and each time instead of verifying what it already had it would scrap it and start the 12gb download again. It took me 4 days to play the game I bought.

    Now I would just like to say just because you have had a blast installing and using origin doesn’t mean that many many people are affected and there is no actual benefit for me the customer having Origin installed.

    Basicly give me one reason why the origin version of the game is better than me buying it then cracking it to skip origin.

    I have paid for the game so don’t just say “To support the devs”

    I am really interested if someone can give just one reason why using origin is better than not using it.

  • Did anyone here actually come to read the review? Or are we just discussing the pros and cons of origin. Stop feeding the trolls they thrive on your frustration. Excellent review by Kate, I always look forward to reading Kotaku’s opinion on games. Not that it would have persuaded me not to pre-order this game. 24 more hours till Australia’s release. I can’t wait!

  • So about 15mins of reading this and I still haven’t actually read the review.
    Good mornings entertainment though.

  • Chazz is right about origin, you have to be stupid or a PAYED REVIWER to actually like that shit

    saying anything about bioware is a controversy zone, biodrones defend there stupid shit, biohaters attack relentlesly

    oh and hamburger helper

  • Man did this ever get derailed. I guess its hard for a lot of people to judge the game without considering Origin, which I think most people would agree is an inferior service to Steam. The argument seems to come down to – is it bad enough to warrant missing on ME3 PC edition. In my case it was, but I don’t see the point in getting into a flame war about it.

    On topic: reading the reviews the game looks pretty good. Got an 8.5 on Destructoid too, who noted a few faults but liked it overall. I think I might finish my femshep ME2 playthrough over the next week and wait for a patch to fix the whole face issue as I actually like the default fem-shep from ME.

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