The Infinite Sadness That Comes When The Game Updates End


Recently the developers of the procedural PC playground game Terraria announced that updates for the game would be ending. It was a crushing blow to commenter Jezuz. Share his desolation in today’s Speak Up on Kotaku.

I’m… I’m not sure why, but after finding out (quite late, at that), that the developer of Terraria was no longer going to release any more updates, I started crying heavily for about 10-15 minutes.

Two things need clearing up here.

I’m not a mega-Terraria fan, it’s just one of those “I play it once and a while for about a week non-stop and love every second of it then wait for a big update to come out” type of games for me.

And secondly, I cried. Not just, crying, I felt true dysphoria over it, to the point that water streamed from my eyes for multiple minutes of time.

I was, an am, just… sad. I had hoped the game would keep expanding, keep going, keep releasing new iterations… But, this is showing a deeper point of these “new age” PC games. The procedurally-generated worlds that these games sit in, perhaps make us feel like these developers are perpetually going to proceed in generating new worlds and content for us.

How sad to think that Minecraft some day will be nothing but solid code, never being touched by the original creators for anything more than fond memories. How sad to think that Terraria‘s code is now… solid. It’s no longer content fluid, it is a solid game. We paid for it, and it is now… a game that is complete.

Odd that something so basic, can be so cripplingly sad if you’ve never thought of it before. If you’ll excuse me, I need to compose myself before I go and… Sit here for a few more hours.

About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run.


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