The Razor-Sharp Art Of Johan Wahlbäck

Swedish artist Johan Wahlbäck works for SouthEnd Interactive, the guys behind last year's delightful ilomilo. But you won't find any art for that cute little game here.

What you will find are a stack of awesome pictures of men with swords, men with bigger swords and other images associated with bludgeoning and stabbing, some of them from PC game Bloodline Champions, others...not.

Some of these are for upcoming projects, others undisclosed projects. They're all pretty great, though, and to see more you should definitely check out Wahlbäck's site.

Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


    i hate you luke

      Am amazed he has not been let go already. Brings down the overall quality of Kotaku by a few notches.

        Uh... what's actually wrong with this article? There's more than one sentence and there is plenty of game artwork.

          This article is fine I guess but based on law of averages he had to do a decent one eventually...
          And yeah the art is pretty damn awesome.

    The amount of time and effort spent pissing and moaning about Luke Plunkett on this site never ceases to amaze me. Seriously - it says right there on the front page who wrote the article. If you don't like him, just don't bother clicking through to his articles.

      I have to agree with you on this Braaains. I don't get why the haters come out for this. Even if an article is not game related (in this case it kind of is though) this is Kotaku.. which takes its name from the Jap word otaku.. otaku does not mean video games.. it refers to people who are obsessed with things.. generally video games, but also manga, anime, idols, collectibles etc.. I for one have no objection with seeing some awesome artwork posted every now and then.

    These 'fine art' articles are a regular and interesting aspect of Kotaku, showcasing people with awesome skills and shining light on another perspective of video games that doesn't get shown much. It doesn't matter who writes the fricken article, it's still a welcome addition to Kotaku and serves to give these artists some much deserved exposure and recognition and give us some awesome eye candy.

    Keep 'em coming.

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